/******************************************************************************** Ultra 64 MARIO Brothers stage 28 sequence module Copyright 1996 Nintendo co., ltd. All rights reserved March 14, 1996 ********************************************************************************/ #define ASSEMBLER #include "../../headers.h" #define FADEOUT_TIME 190 .data .align 2 .align 0 .globl SEQ_SelectSequence .globl SEQ_CourseMenu /********************************************************************************/ /* File select sequence. */ /********************************************************************************/ SEQ_SelectSequence: seqInitStage() seqLoadCode(DEMOCODE_START , _TCodeSegmentRomStart, _TCodeSegmentRomEnd) seqLoadPres(SEGMENT_STAGE1 , _GfxSelectSegmentRomStart, _GfxSelectSegmentRomEnd) seqLoadData(SEGMENT_PATHDATA, _PathSegmentRomStart, _PathSegmentRomEnd) seqBeginConstruction() seqHmsShape(S_bg01 , RCP_Hms_MarioTEX_Bu) seqHmsShape(S_bg02 , RCP_Hms_aka_Button ) seqHmsShape(S_bg03 , RCP_Hms_ao_Button ) seqHmsShape(S_bg04 , RCP_Hms_ki_Button ) seqHmsShape(S_bg05 , RCP_Hms_midori_Button) seqHmsShape(S_bg06 , RCP_Hms_MarioNO_Bu) seqHmsShape(S_bg07 , RCP_Hms_NewTEX_Bu) seqHmsShape(S_bg08 , RCP_Hms_NewNO_Bu) seqHmsShape(S_bg09 , RCP_Hms_momo_Button) seqHmsShape(S_bg10 , RCP_Hms_base_Button) seqBeginScene(1, RCP_SelectScene1) seqActor(S_NULL , 0, 0, -19000, 0,0,0, 4,0,0, e_fileSelect ) seqActor(S_bg04 , 0, 0, -19000, 0,0,0, 4,0,0, e_istop ) seqMapInfo(dummy_info) seqEndScene() seqEndConstruction() seqOpenScene(1) seqPlayMusic(NA_FILE_SELECT_BGM, 0) seqWipe(WIPE_FADE_IN, 16, 255, 255, 255) seqCProgram(SeSelectInitProcess, 0) seqRunning(SeSelectProcess, 0) seqSetGameMode(GMODE_PLAYER) seqStopMusic(FADEOUT_TIME) seqWipe(WIPE_FADE_OUT, 16, 255, 255, 255) seqWait(16) seqDestroyStage() seqFreeze(1) seqSetResult(16) seqChain(SEGMENT_GAMEDATA, _GameSegmentRomStart, _GameSegmentRomEnd, SEQ_GameSequence) /********************************************************************************/ /* Course start menu sequence. */ /********************************************************************************/ SEQ_CourseMenu: seqCProgram(CheckCourseMenu, 0) seqTstJump(SEQ_EQ, 0, ExitCourseMenu) seqInitStage() seqLoadCode(DEMOCODE_START, _TCodeSegmentRomStart , _TCodeSegmentRomEnd) seqLoadPres(SEGMENT_STAGE1, _GfxSelectSegmentRomStart, _GfxSelectSegmentRomEnd) seqBeginConstruction() seqBeginScene(2, RCP_SelectScene2) seqActor(S_NULL , 0, -100, 0, 0,0,0, 4,0,0, e_courseStarmain ) seqMapInfo(dummy_info) seqEndScene() seqEndConstruction() seqOpenScene(2) seqWipe(WIPE_FADE_IN, 16, 255, 255, 255) seqWait(16) seqPlayMusic(NA_STAGESTART_BGM, 0) seqCProgram(SeStarSelectInitProc, 0) seqRunning(SeStarSelectProcess, 0) seqSetGameMode(GMODE_LEVEL) seqStopMusic(FADEOUT_TIME) seqWipe(WIPE_FADE_OUT, 16, 255, 255, 255) seqWait(16) seqDestroyStage() seqFreeze(1) ExitCourseMenu: seqExit