/*************************************************************************************************** Funlike Data for Ultra64 Mario (fune_c_b.n2u) ****************************************************************************************************/ extern short fune_c_b_info[] = { /*------------------VertexData ---------------------------*/ BGCHECKCODE_POINT, 10, 307, 1024, -101, 307, 819, -101, 307, 819, -409, 307, 1024, -409, 512, 1024, -409, 512, 819, -409, 512, 819, -101, 512, 1024, -101, 512, 819, -306, 307, 819, -306, /*--------------------- BG Face Data ---------------------------*/ BGCHECKCODE_NORMAL, 12, 0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 1, 6, 8, 1, 8, 9, 3, 7, 0, 3, 4, 7, 4, 3, 2, 4, 2, 5, 5, 9, 8, 5, 2, 9, BGCHECKCODE_PLANEEND, BGCHECKCODE_ALLEND, };