/*************************************************************************************************** Convert from NINGEN (tin_ita) ****************************************************************************************************/ #define tin_ita_AMB_SCALE 0.25 #define ShapeColor_tin_ita(R,G,B) {{R*tin_ita_AMB_SCALE ,G*tin_ita_AMB_SCALE ,B*tin_ita_AMB_SCALE ,0 ,R*tin_ita_AMB_SCALE ,G*tin_ita_AMB_SCALE ,B*tin_ita_AMB_SCALE ,0 },{ R, G, B, 0, R, G, B, 0, LIGHT_X, LIGHT_Y, LIGHT_Z, 0} } static Lights1 light_tin_ita[] = { ShapeColor_tin_ita(255,255,255), }; static Vtx vtx_tin_ita_0[] = { { -255, -63, 640, 0, -882, 990, -127, 0, 0, 255}, { -255, 64, 640, 0, -882, 848, -127, 0, 0, 255}, { -255, 64, -639, 0, 3374, 848, -127, 0, 0, 255}, { 256, -63, 640, 0, 138, 990, 0, 0, 127, 255}, { 256, 64, 640, 0, 138, 848, 0, 0, 127, 255}, { -255, 64, 640, 0, 990, 848, 0, 0, 127, 255}, { -255, -63, 640, 0, 990, 990, 0, 0, 127, 255}, { 256, -63, -639, 0, 3374, 990, 127, 0, 0, 255}, { 256, 64, 640, 0, -882, 848, 127, 0, 0, 255}, { 256, -63, 640, 0, -882, 990, 127, 0, 0, 255}, { 256, 64, -639, 0, 3374, 848, 127, 0, 0, 255}, { -255, -63, -639, 0, 990, 990, 0, 0, -127, 255}, { -255, 64, -639, 0, 990, 848, 0, 0, -127, 255}, { 256, 64, -639, 0, 138, 848, 0, 0, -127, 255}, { 256, -63, -639, 0, 138, 990, 0, 0, -127, 255}, { -255, -63, -639, 0, 3374, 990, -127, 0, 0, 255}, }; static Vtx vtx_tin_ita_1[] = { { 256, -63, 640, 0, -2328, 990, 0, -127, 0, 255}, { -255, -63, 640, 0, -2328, -1566, 0, -127, 0, 255}, { -255, -63, -639, 0, 4056, -1566, 0, -127, 0, 255}, { 256, -63, -639, 0, 4056, 990, 0, -127, 0, 255}, { 256, 64, -639, 0, 4056, 990, 0, 127, 0, 255}, { -255, 64, 640, 0, -2328, -1566, 0, 127, 0, 255}, { 256, 64, 640, 0, -2328, 990, 0, 127, 0, 255}, { -255, 64, -639, 0, 4056, -1566, 0, 127, 0, 255}, }; static Gfx gfx_tin_ita_0[] = { gs_Tani_LoadTextureImage2(d_wood01_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 7), gsSPLight((&light_tin_ita[0].l[0]),1 ), gsSPLight((&light_tin_ita[0].a ),2 ), gsSPVertex(&vtx_tin_ita_0[0], 16, 0), gsSP1Triangle( 0, 1, 2, 0), gsSP1Triangle( 3, 4, 5, 0), gsSP1Triangle( 3, 5, 6, 0), gsSP1Triangle( 7, 8, 9, 0), gsSP1Triangle( 7,10, 8, 0), gsSP1Triangle(11,12,13, 0), gsSP1Triangle(11,13,14, 0), gsSP1Triangle( 0, 2,15, 0), gsSPEndDisplayList() }; static Gfx gfx_tin_ita_1[] = { gs_Tani_LoadTextureImage2(d_yuka02_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, 7), gsSPVertex(&vtx_tin_ita_1[0], 8, 0), gsSP1Triangle( 0, 1, 2, 0), gsSP1Triangle( 0, 2, 3, 0), gsSP1Triangle( 4, 5, 6, 0), gsSP1Triangle( 4, 7, 5, 0), gsSPEndDisplayList() }; Gfx gfx_tin_ita[] = { gsDPPipeSync(), gsDPSetCycleType(G_CYC_2CYCLE), gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2), gsDPSetDepthSource(G_ZS_PIXEL), gsDPSetFogColor(STAGE12_FOG_R, STAGE12_FOG_G, STAGE12_FOG_B, 255), gsSPFogPosition(STAGE12_FOG_START, 1000), gsSPSetGeometryMode(G_FOG), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_PASS2), gsSPClearGeometryMode(G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0, 0,0,0, 0,0,0), gsSPTexture(0xffff,0xffff, 0, 0, G_ON), gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 0, G_TX_WRAP|G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP|G_TX_NOMIRROR, 5, G_TX_NOLOD), gsSPDisplayList(gfx_tin_ita_0), gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, 0, G_TX_WRAP|G_TX_NOMIRROR, 6, G_TX_NOLOD, G_TX_WRAP|G_TX_NOMIRROR, 5, G_TX_NOLOD), gsSPDisplayList(gfx_tin_ita_1), gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF), gsDPPipeSync(), gsDPSetCycleType(G_CYC_1CYCLE), gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF), gsSPClearGeometryMode(G_FOG), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPEndDisplayList() };