/******************************************************************************** Ultra 64 MARIO Brothers stage 16 sequence module Copyright 1995 Nintendo co., ltd. All rights reserved Mar 15, 1996 *********************************************************************************/ #define ASSEMBLER #include "../../headers.h" .data .align 2 .align 0 .globl SEQ_DoStage16 /* ================================================================================ : Ports sequence. =================================================================================== */ SEQ_Stage16_Port: /* Trip door ports. */ seqPort(0, 6, 1, 0) /* Trip door 0. To St6. Select room 1F. */ seqPort(1, 6, 1, 1) /* Trip door 1. " */ seqPort(2, 6, 3, 2) /* Trip door 2. To St6. Select room B1. */ /* Missed only port. */ seqActor(S_NULL, 0,900,-1710, 0,180,0, 0,3,0, e_player_downing) seqPort(3, 16, 1, 3) /* Missed by St6, St16, St26. */ /* Enter only port. */ seqActor(S_NULL, -1328,260,4664, 0,180,0, 0,4,0, e_player_rolling) seqPort(4, 16, 1, 4) /* With St18 [ Ext7 Hori mini ]. */ seqActor(S_NULL, -3379, -815,-2025, 0, 0,0, 60,5,0, e_tripchimney2 ) seqActor(S_NULL, -3379, -500,-2025, 0,180,0, 0,6,0, e_player_pushdown) seqActor(S_NULL, -3799,-1199,-5816, 0, 0,0, 0,7,0, e_player_swimming) seqActor(S_NULL, -3379, -500,-2025, 0,180,0, 0,8,0, e_player_pushout ) seqPort(5, 18, 1, 10) /* To St18 [ Ext7. Hori mini ]. */ seqPort(6, 16, 1, 6) /* St18 [ Ext7. Hori mini ] missed. */ seqPort(7, 16, 1, 7) /* Exit from the St18. */ seqPort(8, 16, 1, 8) /* St18 [ Ext7. Hori mini ] clear. */ /* With St31 [ Ext8 Blue sky ]. */ seqActor(S_NULL, 5408,4500,3637, 0,225,0, 0,10,0, e_player_landing) seqPort(10, 16, 1, 10) /* St31 [ Ext8 Blue sky ] missed. */ /* With St28 [ Ext5 In Fall ]. */ seqActor(S_NULL, -6901,2376,-6509, 0,230,0, 0,20,0, e_player_landing) seqPort(20, 16, 1, 20) /* From the St28 [ Ext 5. In Fall. ]. */ /* With St23 [ Submarine ]. */ seqActor(S_NULL, 4997,-1250,2258, 0,210,0, 0,30,0, e_player_swimming) seqPort(30, 16, 1, 30) /* From the St23 [ Submarine ]. */ seqReturn /* ================================================================================ : BG parts sequence. =================================================================================== */ SEQ_Stage16_BGParts: seqActor(S_NULL, -5812,100,-5937, 0,0,0, 0,0,0, e_falls) seqActor(S_NULL, -7430,1500, 873, 0,0,0, 0,0,0, e_birdsing) seqActor(S_NULL, -80,1500, 5004, 0,0,0, 0,1,0, e_birdsing) seqActor(S_NULL, 7131,1500,-2989, 0,0,0, 0,2,0, e_birdsing) seqActor(S_NULL, -7430,1500,-5937, 0,0,0, 0,0,0, e_soyokaze) seqActor(S_movebg01, 0,0,0, 0,0,0, 0,0,0, e_maincastle_net) seqActor(S_NULL, 0,0,0, 0,0,0, 0,0,0, e_maincastle_waterswitch) seqActor(S_hiteffect, -4878,-787,-5690, 0,0,0, 0,0,0, e_fall_effect) seqActor(S_hiteffect, -4996,-787,-5548, 0,0,0, 0,1,0, e_fall_effect) seqActor(S_hiteffect, -5114,-787,-5406, 0,0,0, 0,2,0, e_fall_effect) seqActor(S_hiteffect, -5212,-787,-5219, 0,0,0, 0,3,0, e_fall_effect) seqActor(S_hiteffect, -5311,-787,-5033, 0,0,0, 0,4,0, e_fall_effect) seqActor(S_hiteffect, -5419,-787,-4895, 0,0,0, 0,5,0, e_fall_effect) seqActor(S_hiteffect, -5527,-787,-4757, 0,0,0, 0,6,0, e_fall_effect) seqActor(S_hiteffect, -5686,-787,-4733, 0,0,0, 0,7,0, e_fall_effect) seqActor(S_hiteffect, -5845,-787,-4710, 0,0,0, 0,8,0, e_fall_effect) seqActor(S_NULL, 5223,-975, 1667, 0,0,0, 0,0,0, e_fishmother_many) seqActor(S_minibird, -5069,850, 3221, 0,0,0, 0,1,0, e_minibird) seqActor(S_minibird, -4711,742, 433, 0,0,0, 0,1,0, e_minibird) seqActor(S_minibird, 5774,913,-1114, 0,0,0, 0,1,0, e_minibird) seqActor(S_NULL, -1328,260,4664, 0,180,0, 0,40,0, e_demo_producer) seqActor(S_movebg03, 0,0,0, 0,0,0, 0,0,0, e_main_net2) seqActor(S_camera_jugem, 11,803,-3015, 0,0,0, 0,1,0, e_camera_jugem) seqReturn /* ================================================================================ : Move BGs sequence. =================================================================================== */ SEQ_Stage16_MoveBGs: seqActor(S_movebg02, -3213,3348,-3011, 0,0,0, 0,0,0, e_castle_flag) seqActor(S_movebg02, 3213,3348,-3011, 0,0,0, 0,0,0, e_castle_flag) seqActor(S_movebg02, -3835,3348,-6647, 0,0,0, 0,0,0, e_castle_flag) seqActor(S_movebg02, 3835,3348,-6647, 0,0,0, 0,0,0, e_castle_flag) seqReturn /* ================================================================================ : Enemys sequence. =================================================================================== */ SEQ_Stage16_Enemys: seqActor(S_butterfly, -4508, 406, 4400, 0,0,0, 0,0,0, e_butterfly ) seqActor(S_butterfly, -4408, 406, 4500, 0,0,0, 0,0,0, e_butterfly ) seqActor(S_butterfly, -4708, 406, 4100, 0,0,0, 0,0,0, e_butterfly ) seqActor(S_butterfly, -6003, 473, -2621, 0,0,0, 0,0,0, e_butterfly ) seqActor(S_butterfly, -6003, 473, -2321, 0,0,0, 0,0,0, e_butterfly ) seqActor(S_butterfly, 6543, 461, -617, 0,0,0, 0,0,0, e_butterfly ) seqActor(S_butterfly, 6143, 461, -617, 0,0,0, 0,0,0, e_butterfly ) seqActor(S_butterfly, 5773, 775, -5722, 0,0,0, 0,0,0, e_butterfly ) seqActor(S_butterfly, 5873, 775, -5622, 0,0,0, 0,0,0, e_butterfly ) seqActor(S_butterfly, 5473, 775, -5322, 0,0,0, 0,0,0, e_butterfly ) seqActor(S_butterfly, -1504, 326, 3196, 0,0,0, 0,0,0, e_butterfly ) seqActor(S_butterfly, -1204, 326, 3296, 0,0,0, 0,0,0, e_butterfly ) seqActor(S_yoshi , 0, 3174, -5625, 0,0,0, 0,0,0, e_yoshi ) seqReturn /* ================================================================================ : Stage 16 main sequence. =================================================================================== */ SEQ_DoStage16: seqInitStage() seqLoadPres(SEGMENT_STAGE1 , _GfxStage16SegmentRomStart , _GfxStage16SegmentRomEnd ) seqLoadPres(SEGMENT_BACK , _BackMainmapSegmentRomStart , _BackMainmapSegmentRomEnd ) seqLoadText(SEGMENT_TEXTURE , _KCastleInTextureSegmentRomStart, _KCastleInTextureSegmentRomEnd) seqLoadPres(SEGMENT_ENEMY1 , _GfxEnemy1_jSegmentRomStart , _GfxEnemy1_jSegmentRomEnd ) seqLoadData(SEGMENT_ENEMYDATA1, _HmsEnemy1_jSegmentRomStart , _HmsEnemy1_jSegmentRomEnd ) seqLoadPres(SEGMENT_ENEMY2 , _GfxEnemy2_fSegmentRomStart , _GfxEnemy2_fSegmentRomEnd ) seqLoadData(SEGMENT_ENEMYDATA2, _HmsEnemy2_fSegmentRomStart , _HmsEnemy2_fSegmentRomEnd ) seqLoadPres(SEGMENT_ENEMY3 , _GfxBasic_enemySegmentRomStart, _GfxBasic_enemySegmentRomEnd) seqLoadData(SEGMENT_ENEMYDATA3, _HmsBasic_enemySegmentRomStart, _HmsBasic_enemySegmentRomEnd) seqBeginConstruction() seqHmsMario(S_Mario, ShapePlayer1, e_mario) seqCall(SetBasicEnemy) seqCall(SetEnemy1_j) seqCall(SetEnemy2_f) seqHmsShape(S_bg01 , RCP_HmsMainTower) seqHmsShape(S_tree1, RCP_HmsMainTree ) seqHmsShape(S_bg20 , RCP_HmsDokan ) seqHmsShape(S_tripdoor0, RCP_HmsMainDoor ) seqHmsShape(S_tripdoor3, RCP_HmsDoor3 ) seqHmsShape(S_movebg01, RCP_HmsMainNet ) seqHmsShape(S_movebg02, RCP_Hmscastle_flag ) seqHmsShape(S_movebg03, RCP_HmsMainNet2 ) seqBeginScene(1, RCP_Stage16Scene1) seqGameOver(16, 1, 3) seqCall(SEQ_Stage16_Port) seqCall(SEQ_Stage16_BGParts) seqCall(SEQ_Stage16_MoveBGs) seqCall(SEQ_Stage16_Enemys) seqMapInfo(cx1601_info) seqTagInfo(cx1601_info_tag) seqSetMusic(NA_STG_GROUND, 0) seqEnvironment(ENV_PLAIN) seqEndScene() seqEndConstruction() seqEnterMario(1, 180, -1328,260,4664) seqCProgram(GameProcess, 0) seqRunning(GameProcess, 1) seqDestroyStage() seqFreeze(1) seqExit