/******************************************************************************** Ultra 64 MARIO Brothers stage 19 sequence module Copyright 1995 Nintendo co., ltd. All rights reserved Mar 15, 1996 ********************************************************************************/ #define ASSEMBLER #include "../../headers.h" .data .align 2 .align 0 .globl SEQ_DoStage19 /* ================================================================================ : Move BGs sequence. =================================================================================== */ SEQ_Stage19_MoveBGs: seqActor(S_movebg01, -5733,-3071, 0, 0, 0,0, 7, 51,0, e_linelift ) seqActor(S_movebg02, -1945,-3225,-715, 0, 0,0, 0, 0,0, e_ext3_guragura ) seqActor(S_movebg02, -2866,-3225,-715, 0, 0,0, 0, 0,0, e_ext3_guragura ) seqActor(S_movebg03, -1381, 3487, 96, 0, 0,0, 0, 0,0, e_ukishima ) seqActor(S_movebg03, 1126,-3065, 307, 0, 0,0, 0, 0,0, e_ukishima ) seqActor(S_movebg03, -3225, 3487, 96, 0, 0,0, 0, 0,0, e_ukishima ) seqActor(S_movebg05, 6605,-3071,266, 0,0,0, 0,0,0, e_nobori_ami) seqActor(S_movebg05, 1843, 3584, 96, 0,0,0, 0,1,0, e_nobori_ami) seqActor(S_movebg05, 614, 3584, 96, 0,0,0, 0,1,0, e_nobori_ami) seqActor(S_movebg05, 3072, 3584, 96, 0,0,0, 0,1,0, e_nobori_ami) seqActor(S_movebg06, 2867,-1279, 307, 0, 0,0, 2,159,0, e_ridestartlift ) seqActor(S_movebg07, -5836, 410, 300, 0, 0,0, 0, 0,0, e_ext3_nobiru ) seqActor(S_movebg08, 4454,-2226, 266, 0, 0,0, 0, 4,0, e_seesaw ) seqActor(S_movebg08, 5786,-2380, 266, 0, 0,0, 0, 4,0, e_seesaw ) seqActor(S_movebg09, -3890, 102, 617, 0, 90,0, 1, 12,0, e_derublock ) seqActor(S_movebg09, -3276, 102, 2, 0,270,0, 1, 12,0, e_derublock ) seqActor(S_movebg10, 2103, 198, 312, 0, 0,0, 1,159,0, e_derublock ) seqActor(S_movebg12, 4979, 4250, 96, 0, 0,0, 0, 3,0, e_downbridge ) seqActor(S_NULL, 3890,-2043, 266, 0, 0,0, 0, 82,0, e_bar ) seqReturn /* ================================================================================ : Move BGs sequence. =================================================================================== */ SEQ_Stage19_Enemies: seqActor(S_NULL, -3226,3584,-822, 0,0,0, 0,0,0, e_firebigbar) seqActor(S_NULL, -1382,3584,-822, 0,0,0, 0,0,0, e_firebigbar) seqActor(S_NULL, 1229, 307,-412, 0,0,0, 0,0,0, e_firebigbar) seqReturn /* ================================================================================ : Stars sequence. =================================================================================== */ SEQ_Stage19_Stars: seqActor(S_NULL, 1200, 5700, 160, 0,0,0, 0,0,0, e_extstar_getcoins) seqReturn /* ================================================================================ : Stage 19 main sequence. =================================================================================== */ SEQ_DoStage19: seqInitStage() seqLoadPres(SEGMENT_STAGE1 , _GfxStage19SegmentRomStart , _GfxStage19SegmentRomEnd ) seqLoadText(SEGMENT_TEXTURE , _EMtTextureSegmentRomStart , _EMtTextureSegmentRomEnd ) seqLoadPres(SEGMENT_BACK , _BackMotosSegmentRomStart , _BackMotosSegmentRomEnd ) seqLoadPres(SEGMENT_WEATHER , _WeatherSegmentRomStart , _WeatherSegmentRomEnd ) seqLoadPres(SEGMENT_ENEMY1 , _GfxEnemy1_bSegmentRomStart , _GfxEnemy1_bSegmentRomEnd ) seqLoadData(SEGMENT_ENEMYDATA1, _HmsEnemy1_bSegmentRomStart , _HmsEnemy1_bSegmentRomEnd ) seqLoadPres(SEGMENT_ENEMY2 , _GfxEnemy2_hSegmentRomStart , _GfxEnemy2_hSegmentRomEnd ) seqLoadData(SEGMENT_ENEMYDATA2, _HmsEnemy2_hSegmentRomStart , _HmsEnemy2_hSegmentRomEnd ) seqLoadPres(SEGMENT_ENEMY3 , _GfxBasic_enemySegmentRomStart, _GfxBasic_enemySegmentRomEnd) seqLoadData(SEGMENT_ENEMYDATA3, _HmsBasic_enemySegmentRomStart, _HmsBasic_enemySegmentRomEnd) seqBeginConstruction() seqHmsMario(S_Mario, ShapePlayer1, e_mario) seqCall(SetEnemy1_b) seqCall(SetEnemy2_h) seqCall(SetBasicEnemy) seqHmsShape(S_bg01, RCP_HmsExt2Bg01) seqHmsShape(S_bg02, RCP_HmsExt2Bg02) seqHmsShape(S_bg03, RCP_HmsExt2Bg03) seqHmsShape(S_bg04, RCP_HmsExt2Bg04) seqHmsShape(S_bg05, RCP_HmsExt2Bg05) seqHmsShape(S_bg06, RCP_HmsExt2Bg06) seqHmsShape(S_bg07, RCP_HmsExt2Bg07) seqHmsShape(S_bg08, RCP_HmsExt2Bg08) seqHmsShape(S_bg09, RCP_HmsExt2Bg09) seqHmsShape(S_bg10, RCP_HmsExt2Bg10) seqHmsShape(S_bg11, RCP_HmsExt2Bg11) seqHmsShape(S_bg12, RCP_HmsExt2Bg12) seqHmsShape(S_bg13, RCP_HmsExt2Bg13) seqHmsShape(S_bg14, RCP_HmsExt2Bg14) seqHmsShape(S_bg15, RCP_HmsExt2Bg15) seqHmsShape(S_bg16, RCP_HmsExt2Bg16) seqHmsShape(S_bg17, RCP_HmsExt2Bg17) seqHmsShape(S_bg18, RCP_HmsExt2Bg18) seqHmsShape(S_bg19, RCP_HmsExt2Bg19) seqHmsShape(S_movebg01, RCP_HmsExt2Susumu ) seqHmsShape(S_movebg02, RCP_HmsExt2Gura ) seqHmsShape(S_movebg03, RCP_HmsExt2Ukishima ) seqHmsShape(S_movebg04, RCP_HmsExt2Bou ) seqHmsShape(S_movebg05, RCP_HmsExt2Amiyuka ) seqHmsShape(S_movebg06, RCP_HmsExt2Agaru ) seqHmsShape(S_movebg07, RCP_HmsExt2Nobiru ) seqHmsShape(S_movebg08, RCP_HmsExt2Yokoshiso) seqHmsShape(S_movebg09, RCP_HmsExt2Rifuto01 ) seqHmsShape(S_movebg10, RCP_HmsExt2Rifuto02 ) seqHmsShape(S_movebg11, RCP_HmsExt2Kuzure01 ) seqHmsShape(S_movebg12, RCP_HmsExt2Kuzure02 ) seqBeginScene(1, RCP_Stage19Scene1) seqActor(S_NULL, -7577,-2764+START_H, 0, 0,90,0, 0,10,0, e_player_landing) seqActor(S_NULL, 6735, 3681, 99, 0, 0,0, 20,11,0, e_tripchimney2 ) seqActor(S_NULL, 5886, 5000, 99, 0,90,0, 0,12,0, e_player_downing) seqPort(10, 19, 1, 10) /* Mario stage in. */ seqPort(11, 33, 1, 10) /* To St33 [ Kuppa2 ]. */ seqPort(12, 19, 1, 12) /* St33 [ Kuppa2 ] missed. */ seqGameOver(6, 3, 104) /* Ext2 missed. */ seqCall(SEQ_Stage19_MoveBGs) seqCall(SEQ_Stage19_Enemies) seqCall(SEQ_Stage19_Stars) seqMapInfo(cx1901_info) seqTagInfo(cx1901_info_tag) seqSetMusic(NA_STG_GROUND, NA_EXTRA_BGM) seqEnvironment(ENV_ROCKMT) seqEndScene() seqEndConstruction() seqEnterMario(1, 90, -7577,-2764,0) seqCProgram(GameProcess, 0) seqRunning(GameProcess, 1) seqDestroyStage() seqFreeze(1) seqExit