/******************************************************************************** Ultra 64 MARIO Brothers stage 23 sequence module Copyright 1995 Nintendo co., ltd. All rights reserved Mar 15, 1996 *********************************************************************************/ #define ASSEMBLER #include "../../headers.h" .data .align 2 .align 0 .globl SEQ_DoStage23 /* ================================================================================ : Scene 1 Enemies sequence. =================================================================================== */ SEQ_Stage2301_Enemies: seqActor(S_shark , -3071, -270, 0, 0,0,0, 0,0,0, e_shark ) seqActor(S_shark , -3071,-4270, 0, 0,0,0, 0,0,0, e_shark ) seqActor(S_NULL , -3071, -130, 0, 0,0,0, 0,0,0, e_fishmother_little ) seqActor(S_NULL , -3071,-4270, 0, 0,0,0, 0,0,0, e_fishmother_many ) seqActor(S_NULL , -3071,-2000, 0, 0,0,0, 0,0,0, e_pukumother ) seqActor(S_NULL , -3071,-3000, 0, 0,0,0, 0,0,0, e_pukumother ) seqActor(S_w_tornade, -3174,-4915,102, 0,0,0, 0,0,0, e_uzumaki ) seqReturn /* ================================================================================ : Scene 1 Stars sequence. =================================================================================== */ SEQ_Stage2301_Stars: seqLevelActor(0x003f,S_NULL, -2400, -4607, 125, 0,0,0, 1,0,0, e_tbox_quize23) /* Takara box */ seqLevelActor(0x003e,S_manta, -4640, -1380, 40, 0,0,0, 4,0,0, e_d_manta ) /* manta */ seqReturn /* ================================================================================ : Scene 2 Move BGs sequence. =================================================================================== */ SEQ_Stage2302_MoveBGs: seqActor(S_movebg01, 0,0,0, 0,0,0, 0,0,0, e_sensuikan_futa) seqActor(S_movebg02, 0,0,0, 0,0,0, 0,0,0, e_sensuikan) seqActor(S_movebg03, 5120, 1005, 3584, 0,180,0, 0,30,0, e_movebar) seqActor(S_movebg03, 5605, 1005, 3380, 0,270,0, 0,21,0, e_movebar) seqActor(S_movebg03, 1800, 1005, 1275, 0, 0,0, 0,11,0, e_movebar) seqActor(S_movebg03, 4000, 1005, 1075, 0,180,0, 0,11,0, e_movebar) seqActor(S_movebg03, 1830, 1005, 520, 0,270,0, 0,20,0, e_movebar) seqActor(S_movebg03, 4000, 1005, 1275, 0, 0,0, 0,11,0, e_movebar) seqActor(S_movebg03, 5760, 1005, 360, 0,270,0, 0,23,0, e_movebar) seqActor(S_movebg03, 3310, 1005,-1945, 0, 0,0, 0,23,0, e_movebar) seqActor(S_movebg03, 3550, 1005,-2250, 0, 0,0, 0,13,0, e_movebar) seqReturn /* ================================================================================ : Scene 2 Enemies sequence. =================================================================================== */ SEQ_Stage2302_Enemies: seqActor(S_NULL, 3404,-3319,-489, 0,0,0, 0,0,0, e_fukidasi ) seqReturn /* ================================================================================ : Scene 2 Stars sequence. =================================================================================== */ SEQ_Stage2302_Stars: seqLevelActor(0x003f,S_polystar, 3900, 850, -600, 0,0,0, 0,0,0, e_tripstar) /* on_the_submarine */ seqLevelActor(0x003f,S_NULL , 5513, 1200, 900, 0,0,0, 2,0,0, e_tripstar_getcoins) /* 8_coin */ seqLevelActor(0x003f,S_NULL , 3404, -3319, -489, 0,0,0, 3,0,0, e_ring ) /* ring */ seqLevelActor(0x003f,S_polystar, 2030, -3700,-2780, 0,0,0, 5,0,0, e_tripstar) /* in kanaami */ seqReturn /* ================================================================================ : Stage 23 main sequence. =================================================================================== */ SEQ_DoStage23: seqInitStage() seqLoadPres(SEGMENT_STAGE1 , _GfxStage23SegmentRomStart , _GfxStage23SegmentRomEnd ) seqLoadText(SEGMENT_TEXTURE , _DWaterTextureSegmentRomStart , _DWaterTextureSegmentRomEnd ) seqLoadPres(SEGMENT_WEATHER , _WeatherSegmentRomStart , _WeatherSegmentRomEnd ) seqLoadPres(SEGMENT_BACK , _BackMainmapSegmentRomStart , _BackMainmapSegmentRomEnd ) seqLoadPres(SEGMENT_ENEMY1 , _GfxEnemy1_dSegmentRomStart , _GfxEnemy1_dSegmentRomEnd ) seqLoadData(SEGMENT_ENEMYDATA1, _HmsEnemy1_dSegmentRomStart , _HmsEnemy1_dSegmentRomEnd ) seqLoadPres(SEGMENT_ENEMY2 , _GfxEnemy2_dSegmentRomStart , _GfxEnemy2_dSegmentRomEnd ) seqLoadData(SEGMENT_ENEMYDATA2, _HmsEnemy2_dSegmentRomStart , _HmsEnemy2_dSegmentRomEnd ) seqLoadPres(SEGMENT_ENEMY3 , _GfxBasic_enemySegmentRomStart, _GfxBasic_enemySegmentRomEnd) seqLoadData(SEGMENT_ENEMYDATA3, _HmsBasic_enemySegmentRomStart, _HmsBasic_enemySegmentRomEnd) seqBeginConstruction() seqHmsMario(S_Mario, ShapePlayer1, e_mario ) seqCall(SetBasicEnemy) seqCall(SetEnemy1_d) seqCall(SetEnemy2_d) seqHmsShape(S_movebg01, RCP_HmsWlandHuta) seqHmsShape(S_movebg02, RCP_HmsWlandSm ) seqHmsShape(S_movebg03, RCP_HmsWlandBou ) seqBeginScene(1, RCP_Stage23Scene1) seqActor(S_NULL, -3071,3000,0, 0,7,0, 0,10,0, e_player_entpict) seqPort(10, 23, 1, 10) seqGameClear(6, 3, 53) seqGameOver (6, 3, 103) seqWaterJet(0, -3174,-4915,102, 20, SEQ_KOOPA_NON) /* Suikomi. */ seqCall(SEQ_Stage2301_Enemies) seqCall(SEQ_Stage2301_Stars) seqConnect(3, 2, -8192,0,0) seqMapInfo(cx2301_info) seqTagInfo(cx2301_info_tag) seqSetMusic(NA_STG_WATER, NA_SEA_BGM) seqEnvironment(ENV_WATER) seqEndScene() seqBeginScene(2, RCP_Stage23Scene2) seqWaterJet(0, 3355,-3575, -515, -30, SEQ_KOOPA_NON ) /* Hakidashi. */ seqWaterJet(1, 3917,-2040,-6041, 50, SEQ_KOOPA_DIED) /* Suikomi. */ seqGameClear(6, 3, 53) seqGameOver (6, 3, 103) seqCourseOut(16, 1, 30) seqCall(SEQ_Stage2302_MoveBGs) seqCall(SEQ_Stage2302_Enemies) seqCall(SEQ_Stage2302_Stars) seqConnect(2, 1, 8192,0,0) seqMapInfo(cx2302_info) seqTagInfo(cx2302_info_tag) seqSetMusic(NA_STG_WATER, NA_SEA_BGM) seqEnvironment(ENV_WATER) seqEndScene() seqEndConstruction() seqEnterMario(1, 180, -3071,3000,500) seqCProgram(GameProcess, 0) seqRunning(GameProcess, 1) seqDestroyStage() seqFreeze(1) seqExit