/******************************************************************************** Ultra 64 MARIO Brothers stage28 graphic display list module Copyright 1995 Nintendo co., ltd. All rights reserved December 8, 1995 ********************************************************************************/ #include "../../headers.h" #include "../texture/texsymbol.h" #define STAGE28_FOG_R 0 #define STAGE28_FOG_G 0 #define STAGE28_FOG_B 0 #define STAGE28_FOG_START 980 #include "ext5_in_fall/ext5_ext_texture.h" #include "ext5_in_fall/taki_shape.sou" #include "ext5_in_fall/taki_metal1_shape.sou" #include "ext5_in_fall/taki_kage_shape.sou" #include "ext5_in_fall/cx2801.flk" #include "ext5_in_fall/cx2801.tag" /* ==================================================================================== : Metal fall in the stage28 initialize. [ translucent ] ======================================================================================= */ Gfx mtfll_xlu_init[] = { gsDPPipeSync(), gsDPSetCycleType(G_CYC_2CYCLE), gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_XLU_INTER2), gsDPSetDepthSource(G_ZS_PIXEL), gsDPSetFogColor(STAGE28_FOG_R, STAGE28_FOG_G, STAGE28_FOG_B, 255), gsSPFogPosition(STAGE28_FOG_START, 1000), gsSPSetGeometryMode(G_FOG), gsDPSetEnvColor(255, 255, 255, 140), gsDPSetCombineMode(G_CC_DECALRGB_ENVA, G_CC_PASS2), gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK), gsSPTexture(0xffff, 0xffff, 0, 0, G_ON), gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 0, G_TX_WRAP|G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP|G_TX_NOMIRROR, 5, G_TX_NOLOD), gsSPEndDisplayList() }; Gfx mtfll_xlu_reset[] = { gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF), gsDPPipeSync(), gsDPSetCycleType(G_CYC_1CYCLE), gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK), gsSPClearGeometryMode(G_FOG), gsDPSetEnvColor(255, 255, 255, 255), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsDPSetRenderMode(G_RM_AA_ZB_XLU_INTER, G_RM_AA_ZB_XLU_INTER), gsSPEndDisplayList() }; /* ==================================================================================== : Metal fall data 1 in the stage28. ======================================================================================= */ short metalfall_2801_pt[] = { 30, 256, 0, -7373, 0, 0, 256, 5120, -7373, 4, 0, -256, 0, -7373, 0, 1, -256, 5120, -7373, 4, 1, 1536, -204, 3584, 0, 0, 1536, 0, 3430, 1, 0, 1536, 0, -7680, 5, 0, -1536, -204, 3584, 0, 2, -1536, 0, 3430, 1, 2, -1536, 0, -7680, 5, 2, -1024, -614, 3584, 0, 0, -1024, 1434, 3584, 1, 0, 1024, -614, 3584, 0, 1, 1024, 1434, 3584, 1, 1, }; Gfx metalfall_2801_draw[] = { gsSP1Triangle( 0, 1, 2, 0), gsSP1Triangle( 2, 1, 3, 0), gsSP1Triangle( 4, 5, 7, 0), gsSP1Triangle(10, 11, 12, 0), gsSP1Triangle(12, 11, 13, 0), gsSP1Triangle( 7, 5, 8, 0), gsSP1Triangle( 5, 6, 8, 0), gsSP1Triangle( 8, 6, 9, 0), gsSPEndDisplayList() };