/*************************************************************************************************** Convert from NINGEN (d_trap_a) ****************************************************************************************************/ #define d_trap_a_AMB_SCALE 0.4 #define ShapeColor_d_trap_a(R,G,B) {{R*d_trap_a_AMB_SCALE ,G*d_trap_a_AMB_SCALE ,B*d_trap_a_AMB_SCALE ,0 ,R*d_trap_a_AMB_SCALE ,G*d_trap_a_AMB_SCALE ,B*d_trap_a_AMB_SCALE ,0 },{ R, G, B, 0, R, G, B, 0, LIGHT_X, LIGHT_Y, LIGHT_Z, 0} } static Lights1 light_d_trap_a[] = { ShapeColor_d_trap_a(255,255,255), }; static Vtx vtx_d_trap_a_0[] = { { -101, 0, -460, 0, 990, 9164, -127, 0, 0, 255}, { -101, -101, 461, 0, 0, 0, -127, 0, 0, 255}, { -101, 0, 461, 0, 990, 0, -127, 0, 0, 255}, { -101, -101, -460, 0, 0, 9164, -127, 0, 0, 255}, { 102, 0, 461, 0, 990, 0, 127, 0, 0, 255}, { 102, -101, -460, 0, 0, 9164, 127, 0, 0, 255}, { 102, 0, -460, 0, 990, 9164, 127, 0, 0, 255}, { 102, -101, 461, 0, 0, 0, 127, 0, 0, 255}, { 102, 0, -460, 0, 990, -8208, 0, 127, 0, 255}, { -101, 0, 461, 0, 0, 990, 0, 127, 0, 255}, { 102, 0, 461, 0, 990, 990, 0, 127, 0, 255}, { -101, 0, -460, 0, 0, -8208, 0, 127, 0, 255}, }; static Gfx gfx_d_trap_a_0[] = { gs_Tani_LoadTextureImage2(b_kabe02_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 7), gsSPLight((&light_d_trap_a[0].l[0]),1 ), gsSPLight((&light_d_trap_a[0].a ),2 ), gsSPVertex(&vtx_d_trap_a_0[0], 12, 0), gsSP1Triangle( 0, 1, 2, 0), gsSP1Triangle( 0, 3, 1, 0), gsSP1Triangle( 4, 5, 6, 0), gsSP1Triangle( 4, 7, 5, 0), gsSP1Triangle( 8, 9,10, 0), gsSP1Triangle( 8,11, 9, 0), gsSPEndDisplayList() }; Gfx gfx_d_trap_a[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0, 0,0,0, 0,0,0), gsSPTexture(0xffff,0xffff, 0, 0, G_ON), gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 0, G_TX_WRAP|G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP|G_TX_NOMIRROR, 5, G_TX_NOLOD), gsSPDisplayList(gfx_d_trap_a_0), gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPEndDisplayList() };