/*************************************************************************************************** Convert from NINGEN (tere_b_s) ****************************************************************************************************/ #define tere_b_s_AMB_SCALE 0.4 #define ShapeColor_tere_b_s(R,G,B) {{R*tere_b_s_AMB_SCALE ,G*tere_b_s_AMB_SCALE ,B*tere_b_s_AMB_SCALE ,0 ,R*tere_b_s_AMB_SCALE ,G*tere_b_s_AMB_SCALE ,B*tere_b_s_AMB_SCALE ,0 },{ R, G, B, 0, R, G, B, 0, LIGHT_X, LIGHT_Y, LIGHT_Z, 0} } static Lights1 light_tere_b_s[] = { ShapeColor_tere_b_s(158,204,255), }; static Vtx vtx_tere_b_s_0[] = { { 2662, 614, 2550, 0, 990, 0, 0, 0, -127, 255}, { 3072, 205, 2550, 0, 0, 990, 0, 0, -127, 255}, { 2662, 205, 2550, 0, 990, 990, 0, 0, -127, 255}, { 3072, 614, 2550, 0, 0, 0, 0, 0, -127, 255}, { 2662, 1536, 2550, 0, 990, 0, 0, 0, -127, 255}, { 3072, 1126, 2550, 0, 0, 990, 0, 0, -127, 255}, { 2662, 1126, 2550, 0, 990, 990, 0, 0, -127, 255}, { 3072, 1536, 2550, 0, 0, 0, 0, 0, -127, 255}, }; static Gfx gfx_tere_b_s_0[] = { gs_Tani_LoadTextureImage2(b_mado03_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 7), gsSPLight((&light_tere_b_s[0].l[0]),1 ), gsSPLight((&light_tere_b_s[0].a ),2 ), gsSPVertex(&vtx_tere_b_s_0[0], 8, 0), gsSP1Triangle( 0, 1, 2, 0), gsSP1Triangle( 0, 3, 1, 0), gsSP1Triangle( 4, 5, 6, 0), gsSP1Triangle( 4, 7, 5, 0), gsSPEndDisplayList() }; Gfx gfx_tere_b_s[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0, 0,0,0, 0,0,0), gsSPTexture(0xffff,0xffff, 0, 0, G_ON), gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 0, G_TX_WRAP|G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP|G_TX_NOMIRROR, 5, G_TX_NOLOD), gsSPDisplayList(gfx_tere_b_s_0), gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPEndDisplayList() };