/******************************************************************************** Ultra 64 MARIO Brothers stage 7 sequence module Copyright 1995 Nintendo co., ltd. All rights reserved This module was programmed by Y.Nishida Mar 18, 1996 ********************************************************************************/ #define ASSEMBLER #include "../../headers.h" .data .align 2 .align 0 .globl SEQ_DoStage07 /* ==================================================================================== : BG parts sequence. ======================================================================================= */ SEQ_Stage07_BGParts: seqActor(S_fireball_yellow, 4936,-357,-4146, 0,0,0, 0,0,0, e_fire_animation) seqActor(S_fireball_yellow, 5018,-460,-5559, 0,0,0, 0,0,0, e_fire_animation) seqActor(S_fireball_yellow, 1997, 666, -235, 0,0,0, 0,0,0, e_fire_animation) seqActor(S_fireball_yellow, 1762,-460,-2610, 0,0,0, 0,0,0, e_fire_animation) seqActor(S_fireball_yellow, 4178,-255,-3737, 0,0,0, 0,0,0, e_fire_animation) seqActor(S_fireball_yellow, 2233,-460, 256, 0,0,0, 0,0,0, e_fire_animation) seqActor(S_fireball_yellow, 5510,-255,-3429, 0,0,0, 0,0,0, e_fire_animation) seqActor(S_fireball_yellow, 4690,-357, -767, 0,0,0, 0,0,0, e_fire_animation) seqActor(S_fireball_yellow, 3462,-255,-1125, 0,0,0, 0,0,0, e_fire_animation) seqActor(S_fireball_yellow, 1762, 666, 0, 0,0,0, 0,0,0, e_fire_animation) seqActor(S_fireball_yellow, 1762,-460, 256, 0,0,0, 0,0,0, e_fire_animation) seqActor(S_fireball_yellow, 6482, 461,3226, 0,0,0, 0,0,0, e_fire_animation) seqActor(S_fireball_yellow, 1075, 461,6543, 0,0,0, 0,0,0, e_fire_animation) seqActor(S_fireball_yellow, 6912, 461,6543, 0,0,0, 0,0,0, e_fire_animation) seqActor(S_fireball_yellow, 6912, 461,3697, 0,0,0, 0,0,0, e_fire_animation) seqActor(S_fireball_yellow, 6482, 461,7014, 0,0,0, 0,0,0, e_fire_animation) seqActor(S_fireball_yellow, 3817, 717,1034, 0,0,0, 0,0,0, e_fire_animation) seqActor(S_NULL, 799,1024,4434, 0,0,0, 0,184,0, e_bar) seqActor(S_NULL, 889,1024,3277, 0,0,0, 0,184,0, e_bar) seqReturn /* ==================================================================================== : Move BGs sequence. ======================================================================================= */ SEQ_Stage07_MoveBGs: seqActor(S_movebg01, 1100, 950, 6350, 0, 0,0, 0,0,0, e_NEWSlift) seqActor(S_movebg03, -3243,1434, 1392, 0,27,0, 0,0,0, e_udlift_s) seqActor(S_movebg03, -2816,2253,-2509, 0, 0,0, 0,1,0, e_udlift_s) seqActor(S_movebg03, -973,1741,-7347, 0, 0,0, 0,2,0, e_udlift_s) seqActor(S_movebg03, -3533,1741,-7040, 0, 0,0, 0,3,0, e_udlift_s) seqActor(S_NULL, 614,-4690,2330, 0,270,0, 0,1,0, e_switchdoor) seqActor(S_hanbutton, -307,-4997,2483, 0,270,0, 0,0,0, e_switchdoor_switch) seqActor(S_commonlift, 1270,2000,4000, 0,270,0, 9,164,0, e_linelift) seqReturn /* ==================================================================================== : Enemies sequence. ======================================================================================= */ SEQ_Stage07_Enemies: seqActor(S_nessy, -3533,-4969, 3558, 0,0,0, 0,0,0, e_nessy) seqActor(S_NULL, -6093, 3075,-7807, 0,0,0, 0,0,0, e_dunjon_rock_st) seqActor(S_NULL, -500, 1600, 3500, 0,0,0, 0,4,0, e_firebigbar) seqActor(S_NULL, -500, 1600, 3800, 0,0,0, 0,4,0, e_firebigbar) seqReturn /* ==================================================================================== : Stars sequence. ======================================================================================= */ SEQ_Stage07_Stars: seqLevelActor(0x003f,S_polystar, -3600,-4000, 3600, 0,0,0, 0,0,0, e_tripstar) /* nessy */ seqLevelActor(0x003f,S_NULL , 4000, 300, 5000, 0,0,0, 1,0,0, e_tripstar_getcoins) /* 8_coin_in_lift_room */ seqLevelActor(0x003f,S_polystar, 6200,-4400, 2300, 0,0,0, 2,0,0, e_tripstar) /* metal */ seqLevelActor(0x003f,S_polystar, -2100, 2100,-7550, 0,0,0, 3,0,0, e_tripstar) /* gus_room */ seqLevelActor(0x003f,S_polystar, -6500, 2700,-1600, 0,0,0, 4,0,0, e_tripstar) /* up_to_the_hole */ seqLevelActor(0x003f,S_polystar, -5000, 3050,-6700, 0,0,0, 5,0,0, e_tripstar) /* secret_hole */ seqReturn /* ==================================================================================== : Stage 7 main sequence. ======================================================================================= */ SEQ_DoStage07: seqInitStage() seqLoadPres(SEGMENT_STAGE1 , _GfxStage7SegmentRomStart , _GfxStage7SegmentRomEnd ) seqLoadText(SEGMENT_TEXTURE , _GCaveTextureSegmentRomStart , _GCaveTextureSegmentRomEnd ) seqLoadPres(SEGMENT_ENEMY1 , _GfxEnemy1_fSegmentRomStart , _GfxEnemy1_fSegmentRomEnd ) seqLoadData(SEGMENT_ENEMYDATA1, _HmsEnemy1_fSegmentRomStart , _HmsEnemy1_fSegmentRomEnd ) seqLoadPres(SEGMENT_ENEMY2 , _GfxEnemy2_hSegmentRomStart , _GfxEnemy2_hSegmentRomEnd ) seqLoadData(SEGMENT_ENEMYDATA2, _HmsEnemy2_hSegmentRomStart , _HmsEnemy2_hSegmentRomEnd ) seqLoadPres(SEGMENT_ENEMY3 , _GfxBasic_enemySegmentRomStart, _GfxBasic_enemySegmentRomEnd) seqLoadData(SEGMENT_ENEMYDATA3, _HmsBasic_enemySegmentRomStart, _HmsBasic_enemySegmentRomEnd) seqBeginConstruction() seqHmsMario(S_Mario, ShapePlayer1, e_mario) seqCall(SetBasicEnemy) seqCall(SetEnemy1_f) seqCall(SetEnemy2_h) seqHmsShape(S_door1, RCP_HmsDoor1) /* Wood door. */ seqHmsShape(S_door3, RCP_HmsDoor3) /* Iron door. */ seqHmsShape(S_door4, RCP_HmsDoor4) /* Stone door. */ seqHmsShape(S_movebg01, RCP_HmsNEWSLift ) seqHmsShape(S_movebg02, RCP_HmsNEWSBut ) seqHmsShape(S_movebg03, RCP_HmsKdowElv ) seqHmsShape(S_movebg04, RCP_HmsKdBigRock) seqHmsShape(S_movebg05, RCP_HmsKdRockPiA) seqHmsShape(S_movebg06, RCP_HmsKdRockPiB) seqHmsShape(S_movebg07, RCP_HmsKdTrap) seqBeginScene(1, RCP_Stage7Scene1) seqActor(S_NULL, -7152,2161+START_H,7181, 0,135,0, 0,10,0, e_player_entpict) seqActor(S_NULL, 3351, -4690,4773, 0, 0,0, 52,11,0, e_tripchimney2 ) seqPort(10, 7, 1, 10) /* MARIO stage in. */ seqPort(11, 28, 1, 10) /* To St28 [ Ext 5. In Fall. ]. */ seqGameClear(6, 3, 52) seqGameOver (6, 3, 102) seqCall(SEQ_Stage07_BGParts) seqCall(SEQ_Stage07_MoveBGs) seqCall(SEQ_Stage07_Enemies) seqCall(SEQ_Stage07_Stars) seqMapInfo(cx0701_info) seqTagInfo(cx0701_info_tag) seqAreaInfo(cx0701_area) seqSetMusic(NA_STG_DUNGEON, NA_DUNGEON_BGM) seqEnvironment(ENV_ROCKMT) seqEndScene() seqEndConstruction() seqEnterMario(1, 135, -7152,2161,7181) seqCProgram(GameProcess, 0) seqRunning(GameProcess, 1) seqDestroyStage() seqFreeze(1) seqExit