/******************************************************************************** Ultra 64 MARIO Brothers stage 1 sequence module Copyright 1995 Nintendo co., ltd. All rights reserved December 8, 1995 ********************************************************************************/ #define ASSEMBLER #include "../../headers.h" .data .align 2 .align 0 .globl SEQ_DoStage37 SEQ_DoStage37: seqInitStage() seqLoadPres(SEGMENT_STAGE1, _GfxStage37SegmentRomStart, _GfxStage37SegmentRomEnd) seqBeginConstruction() seqHmsMario(S_Mario, ShapePlayer1, e_mario) seqHmsShape(S_fish , RCP_HmsEnemyfish ) seqHmsShape(S_fishshadow , RCP_HmsEnemyfish_shadow ) seqHmsShape(S_PukuPuku , RCP_HmsEnemypuku_anim ) seqHmsShape(S_bird , RCP_birdHierarchy ) seqHmsShape(S_bird_egg , RCP_bird_eggHierarchy) seqHmsShape(S_red_kame , RCP_HmsRedNoko ) seqHmsShape(S_green_kame , RCP_HmsGreenNoko ) seqHmsShape(S_bom , RCP_HmsEnemybom_basedata ) seqHmsShape(S_bombfire , RCP_HmsItembombfire ) seqHmsShape(S_bomparts , RCP_HmsBomParts ) seqGfxShape(S_test3 , RCP_bar , RM_SURF ) seqBeginScene(1, RCP_Stage1Scene1) seqActor(S_green_kame , -512, 0, 512, 0,0,0, 0,0,0, e_kame2 ) seqActor(S_red_kame , 512, 0, 512, 0,0,0, 0,0,0, e_kame2 ) seqActor(S_bom , -200, 0, 512, 0,0,0, 0,0,0, e_bomhei ) seqActor(S_star1 , -6094, 8500, -6094, 0,0,0, 0,0,0, e_star ) seqActor(S_bird_egg , -1500, 0, 4000, 0,0,0, 0,0,0, e_bird_egg ) seqActor( S_fish , 100, 1080, 100, 0, 0, 0, 0,0,0, e_fish ) seqActor( S_test3 , 0,0,0 , 0,0,0, 0,0,0, e_bar ) seqActor( S_test3 , 300,50+1024,300 , 0,0,0, 0,0,0, e_bar_swing ) seqActor( S_test3 , 2806,0,763 , 0,0,0, 0,0,0, e_bar ) seqActor(S_coin , 5534, 1902, -5365, 0,0,0, 4,0,0, e_coin ) seqActor(S_coin , 3631, 2534, -4254, 0,0,0, 4,0,0, e_coin ) seqActor(S_coin , -1368, 2027, -1353, 0,0,0, 4,0,0, e_coin ) seqActor(S_coin , -1111, 2027, -1623, 0,0,0, 4,0,0, e_coin ) seqActor(S_coin , -5567, 2652, 2956, 0,0,0, 4,0,0, e_coin ) seqActor(S_coin , -3643, 3933, 3437, 0,0,0, 4,0,0, e_coin ) seqActor(S_coin , -4211, 5496, -2565, 0,0,0, 4,0,0, e_coin ) seqActor(S_coin , -3822, 5496, -2802, 0,0,0, 4,0,0, e_coin ) seqActor(S_coin , -3495, 5496, -3054, 0,0,0, 4,0,0, e_coin ) seqPort(1, 1, 2, 2) seqPort(2, 1, 1, 3) seqPort(3, 1, 2, 1) seqMapInfo(stage37_info) seqEndScene() seqEndConstruction() seqEnterMario(1, 0, 0,1024,0) seqCProgram(GameProcess, 0) seqRunning(GameProcess, 1) seqDestroyStage() seqFreeze(1) seqExit