#include "../../../i10n/assets/zh/titlebg1_zh.h" #include "../../../i10n/assets/zh/titlebg2_zh.h" #include "../../../i10n/assets/zh/titlebg3_zh.h" #include "../../../i10n/assets/zh/titlebg4_zh.h" #include "../../../i10n/assets/zh/gameover0_zh.h" #include "../../../i10n/assets/zh/gameover1_zh.h" #include "../../../i10n/assets/zh/gameover2_zh.h" #include "../../../i10n/assets/zh/gameover3_zh.h" unsigned short* titleBG_A[] = { mario_title0_txt, mario_title1_txt, mario_title2_txt, mario_title3_txt }; unsigned short* titleGm_O[] = { game_over_000_txt, game_over_001_txt, game_over_002_txt, game_over_003_txt }; static long long int titleBG_dummy = 0 ;