/* mariotitle_cube */ static Material mat_mariotitle_cube[]={ {255,153,24,255,255,153,24,255,255,255,255,255,50,0,0,0}, }; static Vtx vtx_mariotitle_cube[]={ {-292,-292,-292,0,0,0,0,128,128,0}, {-292,-292,292,0,0,0,0,128,128,0}, {-292,292,292,0,0,0,0,128,128,0}, {-292,-292,-292,0,0,0,0,128,128,0}, {-292,292,292,0,0,0,0,128,128,0}, {-292,292,-292,0,0,0,0,128,128,0}, {-292,-292,292,0,0,0,128,128,255,0}, {292,-292,292,0,0,0,128,128,255,0}, {292,292,292,0,0,0,128,128,255,0}, {-292,-292,292,0,0,0,128,128,255,0}, {292,292,292,0,0,0,128,128,255,0}, {-292,292,292,0,0,0,128,128,255,0}, {292,-292,292,0,0,0,255,128,128,0}, {292,-292,-292,0,0,0,255,128,128,0}, {292,292,-292,0,0,0,255,128,128,0}, {292,-292,292,0,0,0,255,128,128,0}, {292,292,-292,0,0,0,255,128,128,0}, {292,292,292,0,0,0,255,128,128,0}, {292,-292,-292,0,0,0,128,128,0,0}, {-292,-292,-292,0,0,0,128,128,0,0}, {-292,292,-292,0,0,0,128,128,0,0}, {292,-292,-292,0,0,0,128,128,0,0}, {-292,292,-292,0,0,0,128,128,0,0}, {292,292,-292,0,0,0,128,128,0,0}, {292,-292,-292,0,0,0,128,0,128,0}, {292,-292,292,0,0,0,128,0,128,0}, {-292,-292,292,0,0,0,128,0,128,0}, {292,-292,-292,0,0,0,128,0,128,0}, {-292,-292,292,0,0,0,128,0,128,0}, {-292,-292,-292,0,0,0,128,0,128,0}, {-292,292,-292,0,0,0,128,255,128,0}, {-292,292,292,0,0,0,128,255,128,0}, {292,292,292,0,0,0,128,255,128,0}, {-292,292,-292,0,0,0,128,255,128,0}, {292,292,292,0,0,0,128,255,128,0}, {292,292,-292,0,0,0,128,255,128,0}, }; Gfx RCP_TitleCube[]={ gsMaterial(&mat_mariotitle_cube[0]), gsVertex(&vtx_mariotitle_cube[0],15,0), gs1Triangle(0,1,2,0), gs1Triangle(3,4,5,0), gs1Triangle(6,7,8,0), gs1Triangle(9,10,11,0), gs1Triangle(12,13,14,0), gsMaterial(&mat_mariotitle_cube[0]), gsVertex(&vtx_mariotitle_cube[15],15,0), gs1Triangle(0,1,2,0), gs1Triangle(3,4,5,0), gs1Triangle(6,7,8,0), gs1Triangle(9,10,11,0), gs1Triangle(12,13,14,0), gsMaterial(&mat_mariotitle_cube[0]), gsVertex(&vtx_mariotitle_cube[30],6,0), gs1Triangle(0,1,2,0), gs1Triangle(3,4,5,0), gsEndDisplayList() };