/*************************************************************************************************** Convert from NINGEN (manta_Rhige) ****************************************************************************************************/ #define SCALE 0.25 #define ShapeColor_manta_Rhige(R,G,B) {{R*SCALE ,G*SCALE ,B*SCALE ,0 ,R*SCALE ,G*SCALE ,B*SCALE ,0 },{ R, G, B, 0, R, G, B, 0, LIGHT_X, LIGHT_Y, LIGHT_Z, 0} } static Lights1 light_manta_Rhige[] = { ShapeColor_manta_Rhige(255,255,255), }; static Vtx vtx_manta_Rhige_0[] = { { 102, 2, 32, 0, 544, -330, 11, 6, 126, 255}, { 92, 12, 2, 0, 500, 116, 9, 126, -8, 255}, { -15, 32, 32, 0, 8, -216, 23, 105, 67, 255}, { 92, 2, -23, 0, 500, 496, 34, 15, -121, 255}, { -15, 32, -31, 0, 8, 718, 28, 100, -72, 255}, { 184, 12, 8, 0, 918, -60, 68, 32, -102, 255}, { 172, 22, 42, 0, 862, -544, 20, 13, 124, 255}, { 102, -17, 2, 0, 544, 108, 26, -124, 3, 255}, { -15, -17, 32, 0, 8, -216, 7, -97, 81, 255}, { -15, -17, -31, 0, 8, 718, 13, -92, -86, 255}, }; static Gfx gfx_manta_Rhige_0[] = { gs_Tani_LoadTextureImage2(manta_grdtion_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 7), gsSPLight((&light_manta_Rhige[0].l[0]),1 ), gsSPLight((&light_manta_Rhige[0].a ),2 ), gsSPVertex(&vtx_manta_Rhige_0[0], 10, 0), gsSP1Triangle( 0, 1, 2, 0), gsSP1Triangle( 1, 3, 4, 0), gsSP1Triangle( 5, 3, 1, 0), gsSP1Triangle( 1, 6, 5, 0), gsSP1Triangle( 0, 6, 1, 0), gsSP1Triangle( 4, 2, 1, 0), gsSP1Triangle( 7, 5, 6, 0), gsSP1Triangle( 6, 0, 7, 0), gsSP1Triangle( 3, 5, 7, 0), gsSP1Triangle( 7, 0, 8, 0), gsSP1Triangle( 2, 8, 0, 0), gsSP1Triangle( 3, 7, 9, 0), gsSP1Triangle( 9, 4, 3, 0), gsSP1Triangle( 8, 9, 7, 0), gsSPEndDisplayList() }; Gfx gfx_manta_Rhige[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0, 0,0,0, 0,0,0), gsSPTexture(0xffff,0xffff, 0, 0, G_ON), gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 0, G_TX_CLAMP|G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP|G_TX_NOMIRROR, 5, G_TX_NOLOD), gsSPDisplayList(gfx_manta_Rhige_0), gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList() };