/********************************************************************** ultra64 displaylist C source file ( sankaku ) **********************************************************************/ /* POLYGON TOTAL (2) */ /*--------------------------------------------------------------------- Light Data ---------------------------------------------------------------------*/ static long long dmmy1_sankaku = 0; static Lights1 light_sankaku[] = { ShapeColor( 0, 0,200 ), /* attr (0) */ }; static long long dmmy2_sankaku = 0; /*--------------------------------------------------------------------- Vtx Data ---------------------------------------------------------------------*/ static Vtx vtx_sankaku[] = { { 12, 0, 8,0,0,0, 0, 127, 0,0 }, { 20, 0, 8,0,0,0, 0, 127, 0,0 }, { 16, 0, 0,0,0,0, 0, 127, 0,0 }, { -4, 0, 4,0,0,0, 0, 127, 0,0 }, { 4, 0, 4,0,0,0, 0, 127, 0,0 }, { 0, 0, -4,0,0,0, 0, 127, 0,0 }, }; /*--------------------------------------------------------------------- Gfx Data ---------------------------------------------------------------------*/ Gfx RCP_sankaku[] = { gsSPNumLights(1), gsSPLight((&light_sankaku[0].l[0]),1), gsSPLight((&light_sankaku[0].a),2), gsSPVertex(&vtx_sankaku[0], 6, 0), gsSP1Triangle(0, 1, 2, 0), gsSP1Triangle(3, 4, 5, 0), gsSPEndDisplayList() }; /*===================================================================== end of shape =====================================================================*/ Hierarchy RCP_MTXsankaku[] = { hmsGfxMatrix( RM_SURF, RCP_sankaku, NULL ) hmsExit() };