/*************************************************************************************************** Funlike Data for Ultra64 Mario (bikkuri_button.n2u) ****************************************************************************************************/ extern short bikkuri_button_info[] = { /*------------------VertexData ---------------------------*/ BGCHECKCODE_POINT, 8, 292, 0, 254, 292, 0, -253, 292, 498-145, -253, -291, 0, -253, -291, 498-145, -253, -291, 0, 254, -291, 498-145, 254, 292, 498-145, 254, /*--------------------- BG Face Data ---------------------------*/ BGCHECKCODE_NORMAL, 10, 0, 1, 2, 1, 3, 4, 1, 4, 2, 3, 5, 6, 3, 6, 4, 2, 4, 6, 0, 2, 7, 2, 6, 7, 5, 7, 6, 5, 0, 7, BGCHECKCODE_PLANEEND, BGCHECKCODE_ALLEND, }; extern short bikkuri_dodai_info[] = { /*------------------VertexData ---------------------------*/ BGCHECKCODE_POINT, 8, 292, 0, 254, 292, 0, -253, 292, 145, -253, -291, 0, -253, -291, 145, -253, -291, 0, 254, -291, 145, 254, 292, 145, 254, /*--------------------- BG Face Data ---------------------------*/ BGCHECKCODE_NORMAL, 10, 0, 1, 2, 1, 3, 4, 1, 4, 2, 3, 5, 6, 3, 6, 4, 2, 4, 6, 0, 2, 7, 2, 6, 7, 5, 7, 6, 5, 0, 7, BGCHECKCODE_PLANEEND, BGCHECKCODE_ALLEND, };