/*************************************************************************************************** Convert from NINGEN (carry_hairA) ****************************************************************************************************/ static Vtx vtx_carry_hairA_0[] = { { 102/4, 102/4, 0, 0, 990, 0, -1, -1, -1, 255}, { -101/4, 102/4, 0, 0, 0, 0, -1, -1, -1, 255}, { -101/4, -101/4, 0, 0, 0, 990, -1, -1, -1, 255}, { 102/4, -101/4, 0, 0, 990, 990, -1, -1, -1, 255}, }; static Gfx gfx_carry_hairA_0[] = { gs_Tani_LoadTextureImage2(boy_hand_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 7), gsSPVertex(&vtx_carry_hairA_0[0], 4, 0), gsSP1Triangle( 0, 1, 2, 0), gsSP1Triangle( 0, 2, 3, 0), gsSPEndDisplayList() }; Gfx gfx_carry_hairA[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_LIGHTING), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0, 0,0,0, 0,0,0), gsSPTexture(0xffff,0xffff, 0, 0, G_ON), gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 0, G_TX_CLAMP|G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP|G_TX_NOMIRROR, 5, G_TX_NOLOD), gsSPDisplayList(gfx_carry_hairA_0), gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING), gsSPEndDisplayList() };