/*************************************************************************************************** Convert from NINGEN (wing3) ****************************************************************************************************/ #define SCALE 0.25 #define ShapeColor_wing3(R,G,B) { {R*SCALE ,G*SCALE ,B*SCALE ,0 ,R*SCALE ,G*SCALE ,B*SCALE ,0 },{ R, G, B, 0, R, G, B, 0, LIGHT_X, LIGHT_Y, LIGHT_Z, 0} } static Lights1 light_wing3[] = { ShapeColor_wing3(255,255,255), }; static Vtx vtx_wing3[] = { { 89, 1, -94, 0, 984, 2096, 0, 127, 0,0}, { 37, 1, 67, 0, 368, 192, 0, 127, 0,0}, { 89, 1, 47, 0, 992, 436, 0, 127, 0,0}, { 89, 1, -94, 0, 984, 2096, 0, 127, 0,0}, { 37, 1, -28, 0, 360, 1324, 0, 127, 0,0}, { 37, 1, 67, 0, 368, 192, 0, 127, 0,0}, }; static Gfx gfx_wing3_0[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wingA_1_txt), gsxDPLoadTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD ), gsSPLight((&light_wing3[0].l[0]),1 ), gsSPLight((&light_wing3[0].a ),2 ), gsSPVertex(&vtx_wing3[0], 12, 0), gsSP1Triangle( 0, 1, 2, 0), gsSP1Triangle( 3, 4, 5, 0), gsSPEndDisplayList() }; Gfx gfx_rwing3[] = { gsDPPipeSync(), gsSPTexture(0x8000,0x8000, 0, G_TX_RENDERTILE, G_ON), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_CULL_BACK), gsSPDisplayList(gfx_wing3_0), gsSPTexture(0x8000, 0x8000, 1, 1, 0), gsDPPipeSync(), gsSPSetGeometryMode(G_CULL_BACK), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList() };