/*************************************************************************************************** Convert from NINGEN (wing4) ****************************************************************************************************/ #define SCALE 0.25 #define ShapeColor_wing4(R,G,B) { {R*SCALE ,G*SCALE ,B*SCALE ,0 ,R*SCALE ,G*SCALE ,B*SCALE ,0 },{ R, G, B, 0, R, G, B, 0, LIGHT_X, LIGHT_Y, LIGHT_Z, 0} } static Lights1 light_wing4[] = { ShapeColor_wing4(255,255,255), }; static Vtx vtx_wing4[] = { { 37, 1, -27, 0, 428, 1324, 0, 127, 0,0}, { 2, 1, 40, 0, -24, 512, 0, 127, 0,0}, { 37, 1, 67, 0, 432, 180, 0, 127, 0,0}, { 37, 1, -27, 0, 428, 1324, 0, 127, 0,0}, { 1, 1, -71, 0, -40, 1848, 0, 127, 0,0}, { 2, 1, 40, 0, -24, 512, 0, 127, 0,0}, }; static Gfx gfx_wing4_0[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wingA_1_txt), gsxDPLoadTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD ), gsSPLight((&light_wing4[0].l[0]),1 ), gsSPLight((&light_wing4[0].a ),2 ), gsSPVertex(&vtx_wing4[0], 12, 0), gsSP1Triangle( 0, 1, 2, 0), gsSP1Triangle( 3, 4, 5, 0), gsSPEndDisplayList() }; Gfx gfx_rwing4[] = { gsDPPipeSync(), gsSPTexture(0x8000,0x8000, 0, G_TX_RENDERTILE, G_ON), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_CULL_BACK), gsSPDisplayList(gfx_wing4_0), gsSPTexture(0x8000, 0x8000, 1, 1, 0), gsDPPipeSync(), gsSPSetGeometryMode(G_CULL_BACK), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList() };