/******************************************************************************** Ultra 64 MARIO Brothers bom_king hierarchy data list module Copyright 1996 Nintendo co., ltd. All rights reserved. *********************************************************************************/ //#include "bom_king/bom_king_texture.h" //#include "bom_king/king_Larm_shape.sou" //#include "bom_king/king_Lleg_shape.sou" //#include "bom_king/king_Lhand_shape.sou" //#include "bom_king/king_Rarm_shape.sou" //#include "bom_king/king_Rleg_shape.sou" //#include "bom_king/king_Rhand_shape.sou" //#include "bom_king/king_Lfoot_shape.sou" //#include "bom_king/king_Rfoot_shape.sou" //#include "bom_king/king_body_shape.sou" //#include "bom_king/king_eye_shape.sou" //#include "bom_king/king_hige_shape.sou" //#include "bom_king/king_crown_shape.sou" extern Gfx gfx_king_Larm[]; extern Gfx gfx_king_Lleg[]; extern Gfx gfx_king_Lhand[]; extern Gfx gfx_king_Rarm[]; extern Gfx gfx_king_Rleg[]; extern Gfx gfx_king_Rhand[]; extern Gfx gfx_king_Lfoot[]; extern Gfx gfx_king_Rfoot[]; extern Gfx gfx_king_body[]; extern Gfx gfx_king_eye[]; extern Gfx gfx_king_hige[]; extern Gfx gfx_king_crown[]; hmsGfx(RM_SPRITE, gfx_king_Larm) hmsGfx(RM_SPRITE, gfx_king_Lleg) hmsGfx(RM_SPRITE, gfx_king_Lhand) hmsGfx(RM_SPRITE, gfx_king_Rarm) hmsGfx(RM_SPRITE, gfx_king_Rleg) hmsGfx(RM_SPRITE, gfx_king_Rhand) hmsGfx(RM_SURF, gfx_king_Lfoot) hmsGfx(RM_SURF, gfx_king_Rfoot) hmsGfx(RM_SPRITE, gfx_king_body) hmsGfx(RM_SPRITE, gfx_king_eye) hmsGfx(RM_SURF, gfx_king_hige) hmsGfx(RM_SURF, gfx_king_crown)