/*************************************************************************************************** Convert from NINGEN (king_Lfoot) ****************************************************************************************************/ #define king_Lfoot_AMB_SCALE 0.5 #define ShapeColor_king_Lfoot(R,G,B) {{R*king_Lfoot_AMB_SCALE ,G*king_Lfoot_AMB_SCALE ,B*king_Lfoot_AMB_SCALE ,0 ,R*king_Lfoot_AMB_SCALE ,G*king_Lfoot_AMB_SCALE ,B*king_Lfoot_AMB_SCALE ,0 },{ R, G, B, 0, R, G, B, 0, LIGHT_X, LIGHT_Y, LIGHT_Z, 0} } static Lights1 light_king_Lfoot[] = { ShapeColor_king_Lfoot(222,173, 35), }; static Vtx vtx_king_Lfoot_0[] = { { -40, -165, -122, 0, 0, 0, -52, -40, -108, 255}, { 80, 37, -144, 0, 0, 0, 104, 27, -66, 255}, { 80, -165, -144, 0, 0, 0, 45, -45, -109, 255}, { -14, 37, -122, 0, 0, 0, -77, 41, -91, 255}, { 80, 138, -42, 0, 0, 0, 55, 105, -43, 255}, { 80, 138, 159, 0, 0, 0, 54, 105, 44, 255}, { 80, 37, 261, 0, 0, 0, 84, 36, 87, 255}, { 80, -266, -42, 0, 0, 0, 56, -104, -44, 255}, { 80, -266, 159, 0, 0, 0, 91, -81, 33, 255}, { 80, -165, 261, 0, 0, 0, 45, -43, 110, 255}, { 6, 138, -31, 0, 0, 0, -42, 110, -45, 255}, { -40, -266, 148, 0, 0, 0, -44, -108, 48, 255}, { -40, -266, -31, 0, 0, 0, -75, -94, -37, 255}, { -40, -165, 239, 0, 0, 0, -78, -25, 96, 255}, { -14, 37, 239, 0, 0, 0, -52, 49, 104, 255}, { 6, 138, 148, 0, 0, 0, -68, 101, 34, 255}, { 6, 138, 148, 0, 0, 0, -68, 101, 34, 255}, { 6, 138, -31, 0, 0, 0, -42, 110, -45, 255}, { -75, 37, -31, 0, 0, 0, -114, 49, -23, 255}, { -75, 37, 148, 0, 0, 0, -112, 41, 42, 255}, { -14, 37, 239, 0, 0, 0, -52, 49, 104, 255}, { -101, -165, -31, 0, 0, 0, -117, -17, -44, 255}, { -101, -165, 148, 0, 0, 0, -121, -25, 24, 255}, { -14, 37, -122, 0, 0, 0, -77, 41, -91, 255}, { -40, -165, 239, 0, 0, 0, -78, -25, 96, 255}, { -40, -266, 148, 0, 0, 0, -44, -108, 48, 255}, { -40, -165, -122, 0, 0, 0, -52, -40, -108, 255}, { -40, -266, -31, 0, 0, 0, -75, -94, -37, 255}, }; static Gfx gfx_king_Lfoot_0[] = { gsSPLight((&light_king_Lfoot[0].l[0]),1 ), gsSPLight((&light_king_Lfoot[0].a ),2 ), gsSPVertex(&vtx_king_Lfoot_0[0], 16, 0), gsSP1Triangle( 0, 1, 2, 0), gsSP1Triangle( 0, 3, 1, 0), gsSP1Triangle( 1, 4, 5, 0), gsSP1Triangle( 1, 5, 6, 0), gsSP1Triangle( 1, 7, 2, 0), gsSP1Triangle( 1, 8, 7, 0), gsSP1Triangle( 1, 9, 8, 0), gsSP1Triangle( 1, 6, 9, 0), gsSP1Triangle( 1,10, 4, 0), gsSP1Triangle( 1, 3,10, 0), gsSP1Triangle(11,12, 7, 0), gsSP1Triangle(11, 7, 8, 0), gsSP1Triangle( 7,12, 0, 0), gsSP1Triangle( 7, 0, 2, 0), gsSP1Triangle( 9,11, 8, 0), gsSP1Triangle(10, 5, 4, 0), gsSP1Triangle( 9,13,11, 0), gsSP1Triangle(14,13, 9, 0), gsSP1Triangle(14, 9, 6, 0), gsSP1Triangle(14, 6, 5, 0), gsSP1Triangle(14, 5,15, 0), gsSP1Triangle(10,15, 5, 0), gsSPVertex(&vtx_king_Lfoot_0[16], 12, 0), gsSP1Triangle( 0, 1, 2, 0), gsSP1Triangle( 0, 2, 3, 0), gsSP1Triangle( 3, 4, 0, 0), gsSP1Triangle( 2, 5, 6, 0), gsSP1Triangle( 2, 6, 3, 0), gsSP1Triangle( 2, 1, 7, 0), gsSP1Triangle( 7, 5, 2, 0), gsSP1Triangle( 8, 4, 3, 0), gsSP1Triangle( 8, 3, 6, 0), gsSP1Triangle( 6, 9, 8, 0), gsSP1Triangle( 7,10, 5, 0), gsSP1Triangle( 5,10,11, 0), gsSP1Triangle(11, 6, 5, 0), gsSP1Triangle(11, 9, 6, 0), gsSPEndDisplayList() }; Gfx gfx_king_Lfoot[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPDisplayList(gfx_king_Lfoot_0), gsSPEndDisplayList() };