/*************************************************************************************************** Convert from NINGEN (king_Rfoot) ****************************************************************************************************/ #define king_Rfoot_AMB_SCALE 0.5 #define ShapeColor_king_Rfoot(R,G,B) {{R*king_Rfoot_AMB_SCALE ,G*king_Rfoot_AMB_SCALE ,B*king_Rfoot_AMB_SCALE ,0 ,R*king_Rfoot_AMB_SCALE ,G*king_Rfoot_AMB_SCALE ,B*king_Rfoot_AMB_SCALE ,0 },{ R, G, B, 0, R, G, B, 0, LIGHT_X, LIGHT_Y, LIGHT_Z, 0} } static Lights1 light_king_Rfoot[] = { ShapeColor_king_Rfoot(222,158, 32), }; static Vtx vtx_king_Rfoot_0[] = { { 6, 138, -147, 0, 0, 0, -42, 110, -45, 255}, { 80, 37, -260, 0, 0, 0, 104, 27, -66, 255}, { -14, 37, -238, 0, 0, 0, -77, 41, -91, 255}, { 80, 138, -158, 0, 0, 0, 55, 105, -43, 255}, { 80, -165, -260, 0, 0, 0, 45, -45, -109, 255}, { -40, -165, -238, 0, 0, 0, -52, -40, -108, 255}, { 80, 138, 43, 0, 0, 0, 54, 105, 44, 255}, { 80, 37, 145, 0, 0, 0, 84, 36, 87, 255}, { 80, -266, -158, 0, 0, 0, 56, -104, -44, 255}, { 80, -266, 43, 0, 0, 0, 91, -81, 33, 255}, { 80, -165, 145, 0, 0, 0, 45, -43, 110, 255}, { -40, -266, -147, 0, 0, 0, -75, -94, -37, 255}, { -40, -266, 32, 0, 0, 0, -44, -108, 48, 255}, { -14, 37, 123, 0, 0, 0, -52, 49, 104, 255}, { -40, -165, 123, 0, 0, 0, -78, -25, 96, 255}, { 6, 138, 32, 0, 0, 0, -68, 101, 34, 255}, { -75, 37, -147, 0, 0, 0, -114, 49, -23, 255}, { -101, -165, -147, 0, 0, 0, -117, -17, -44, 255}, { -101, -165, 32, 0, 0, 0, -121, -25, 24, 255}, { -75, 37, 32, 0, 0, 0, -112, 41, 42, 255}, { -14, 37, -238, 0, 0, 0, -77, 41, -91, 255}, { 6, 138, 32, 0, 0, 0, -68, 101, 34, 255}, { 6, 138, -147, 0, 0, 0, -42, 110, -45, 255}, { -14, 37, 123, 0, 0, 0, -52, 49, 104, 255}, { 80, 138, 43, 0, 0, 0, 54, 105, 44, 255}, { -40, -165, 123, 0, 0, 0, -78, -25, 96, 255}, { -40, -266, 32, 0, 0, 0, -44, -108, 48, 255}, { -40, -165, -238, 0, 0, 0, -52, -40, -108, 255}, { -40, -266, -147, 0, 0, 0, -75, -94, -37, 255}, }; static Gfx gfx_king_Rfoot_0[] = { gsSPLight((&light_king_Rfoot[0].l[0]),1 ), gsSPLight((&light_king_Rfoot[0].a ),2 ), gsSPVertex(&vtx_king_Rfoot_0[0], 16, 0), gsSP1Triangle( 0, 1, 2, 0), gsSP1Triangle( 0, 3, 1, 0), gsSP1Triangle( 1, 4, 5, 0), gsSP1Triangle( 1, 5, 2, 0), gsSP1Triangle( 1, 3, 6, 0), gsSP1Triangle( 1, 6, 7, 0), gsSP1Triangle( 1, 8, 4, 0), gsSP1Triangle( 1, 9, 8, 0), gsSP1Triangle( 1,10, 9, 0), gsSP1Triangle( 1, 7,10, 0), gsSP1Triangle( 8,11, 5, 0), gsSP1Triangle( 8, 9,12, 0), gsSP1Triangle( 8,12,11, 0), gsSP1Triangle( 8, 5, 4, 0), gsSP1Triangle(10,12, 9, 0), gsSP1Triangle( 6, 3, 0, 0), gsSP1Triangle(10,13,14, 0), gsSP1Triangle(10, 7,13, 0), gsSP1Triangle(10,14,12, 0), gsSP1Triangle( 6,13, 7, 0), gsSP1Triangle( 6, 0,15, 0), gsSPVertex(&vtx_king_Rfoot_0[16], 13, 0), gsSP1Triangle( 0, 1, 2, 0), gsSP1Triangle( 0, 2, 3, 0), gsSP1Triangle( 1, 0, 4, 0), gsSP1Triangle( 0, 3, 5, 0), gsSP1Triangle( 0, 5, 6, 0), gsSP1Triangle( 6, 4, 0, 0), gsSP1Triangle( 7, 5, 3, 0), gsSP1Triangle( 8, 5, 7, 0), gsSP1Triangle( 3, 9, 7, 0), gsSP1Triangle( 3, 2, 9, 0), gsSP1Triangle(10, 9, 2, 0), gsSP1Triangle( 1, 4,11, 0), gsSP1Triangle( 2,12,10, 0), gsSP1Triangle( 2, 1,12, 0), gsSP1Triangle(11,12, 1, 0), gsSPEndDisplayList() }; Gfx gfx_king_Rfoot[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPDisplayList(gfx_king_Rfoot_0), gsSPEndDisplayList() };