/*************************************************************************************************** Convert from NINGEN (shk_body2) ****************************************************************************************************/ static Vtx vtx_shk_body2_0[] = { { 0, 112, -154, 0, 694, 616, -1, -1, -1, 255}, { -82, 122, 52, 0, 660, 238, -1, -1, -1, 255}, { 0, 144, 67, 0, 694, 210, -1, -1, -1, 255}, { 0, -104, -154, 0, 694, 616, -1, -1, -1, 255}, { -84, -86, -138, 0, 660, 586, -1, -1, -1, 255}, { 0, 3, -203, 0, 694, 704, -1, -1, -1, 255}, { -83, 4, -181, 0, 660, 664, -1, -1, -1, 255}, { -82, 95, -138, 0, 660, 586, -1, -1, -1, 255}, { 494, 0, -79, 0, 890, 478, -1, -1, -1, 255}, { 495, 45, 66, 0, 890, 212, -1, -1, -1, 255}, { 494, -44, 66, 0, 890, 212, -1, -1, -1, 255}, { 0, 3, 120, 0, 694, 114, -1, -1, -1, 255}, { 0, -136, 67, 0, 694, 210, -1, -1, -1, 255}, { -84, -113, 52, 0, 660, 238, -1, -1, -1, 255}, { -83, 4, 97, 0, 660, 156, -1, -1, -1, 255}, }; static Gfx gfx_shk_body2_0[] = { gs_Tani_LoadTextureImage2(body_all_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 7), gsSPVertex(&vtx_shk_body2_0[0], 15, 0), gsSP1Triangle( 0, 1, 2, 0), gsSP1Triangle( 3, 4, 5, 0), gsSP1Triangle( 4, 6, 5, 0), gsSP1Triangle( 5, 7, 0, 0), gsSP1Triangle( 8, 3, 5, 0), gsSP1Triangle( 5, 6, 7, 0), gsSP1Triangle( 8, 5, 0, 0), gsSP1Triangle( 0, 7, 1, 0), gsSP1Triangle( 8, 9,10, 0), gsSP1Triangle( 8, 0, 9, 0), gsSP1Triangle( 3, 8,10, 0), gsSP1Triangle( 0, 2, 9, 0), gsSP1Triangle( 9, 2,11, 0), gsSP1Triangle(10, 9,11, 0), gsSP1Triangle( 3,10,12, 0), gsSP1Triangle(11,12,10, 0), gsSP1Triangle( 2, 1,11, 0), gsSP1Triangle(13, 4, 3, 0), gsSP1Triangle(11,13,12, 0), gsSP1Triangle( 1,14,11, 0), gsSP1Triangle(11,14,13, 0), gsSP1Triangle(12,13, 3, 0), gsSPEndDisplayList() }; Gfx gfx_shk_body2[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_DECALRGB, G_CC_DECALRGB), gsSPClearGeometryMode(G_LIGHTING), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0, 0,0,0, 0,0,0), gsSPTexture(0xffff,0xffff, 0, 0, G_ON), gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 0, G_TX_CLAMP|G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP|G_TX_NOMIRROR, 5, G_TX_NOLOD), gsSPDisplayList(gfx_shk_body2_0), gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING), gsSPEndDisplayList() };