/*************************************************************************************************** Convert from NINGEN (nn_body4) ****************************************************************************************************/ static Vtx vtx_nn_body4_0[] = { { -79, 0, 0, 0, -202, 452, -1, -1, -1, 255}, { 0, 0, 90, 0, 0, 452, -1, -1, -1, 255}, { 0, 146, 0, 0, 0, 60, -1, -1, -1, 255}, { 476, 0, 57, 0, 990, 452, -1, -1, -1, 255}, { 0, -159, 0, 0, 0, 882, -1, -1, -1, 255}, { 0, 0, -79, 0, 0, 452, -1, -1, -1, 255}, { 476, 0, -56, 0, 990, 452, -1, -1, -1, 255}, { 476, -126, 0, 0, 990, 794, -1, -1, -1, 255}, { 476, 132, 0, 0, 990, 98, -1, -1, -1, 255}, { 528, 0, 0, 0, 1102, 452, -1, -1, -1, 255}, }; static Gfx gfx_nn_body4_0[] = { gs_Tani_LoadTextureImage2(bodypat_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 7), gsSPVertex(&vtx_nn_body4_0[0], 10, 0), gsSP1Triangle( 0, 1, 2, 0), gsSP1Triangle( 2, 1, 3, 0), gsSP1Triangle( 1, 4, 3, 0), gsSP1Triangle( 0, 4, 1, 0), gsSP1Triangle( 4, 5, 6, 0), gsSP1Triangle( 4, 7, 3, 0), gsSP1Triangle( 4, 6, 7, 0), gsSP1Triangle( 5, 4, 0, 0), gsSP1Triangle( 3, 8, 2, 0), gsSP1Triangle( 3, 7, 9, 0), gsSP1Triangle( 8, 3, 9, 0), gsSP1Triangle( 2, 8, 6, 0), gsSP1Triangle( 6, 8, 9, 0), gsSP1Triangle( 7, 6, 9, 0), gsSP1Triangle( 6, 5, 2, 0), gsSP1Triangle( 2, 5, 0, 0), gsSPEndDisplayList() }; Gfx gfx_nn_body4[] = { gsDPPipeSync(), gsDPSetCycleType(G_CYC_2CYCLE), gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2), gsDPSetDepthSource(G_ZS_PIXEL), gsDPSetFogColor(STAGE7_UTUBO_FOG_R, STAGE7_UTUBO_FOG_G, STAGE7_UTUBO_FOG_B, 255), gsSPFogPosition(STAGE7_UTUBO_FOG_START, 1000), gsSPSetGeometryMode(G_FOG), gsDPSetCombineMode(G_CC_DECALRGB, G_CC_PASS2), gsSPClearGeometryMode(G_LIGHTING), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0, 0,0,0, 0,0,0), gsSPTexture(0xffff,0xffff, 0, 0, G_ON), gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 0, G_TX_CLAMP|G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP|G_TX_NOMIRROR, 5, G_TX_NOLOD), gsSPDisplayList(gfx_nn_body4_0), gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF), gsDPPipeSync(), gsDPSetCycleType(G_CYC_1CYCLE), gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF), gsSPClearGeometryMode(G_FOG), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING), gsSPEndDisplayList() };