/*************************************************************************************************** Convert from NINGEN (nn_eye) ****************************************************************************************************/ static Vtx vtx_nn_eye_0[] = { { 506, -68, -120, 0, 1519, 199, -1, -1, -1, 255}, { 679, 53, -99, 0, 224, 609, -1, -1, -1, 255}, { 700, -50, -42, 0, 224, -160, -1, -1, -1, 255}, { 768, 55, -3, 0, -519, 232, -1, -1, -1, 255}, { 768, 55, 4, 0, -520, 232, -1, -1, -1, 255}, { 679, 53, 100, 0, 223, 609, -1, -1, -1, 255}, { 700, -50, 43, 0, 224, -160, -1, -1, -1, 255}, { 679, 53, 100, 0, 224, 609, -1, -1, -1, 255}, { 506, -68, 125, 0, 1526, 211, -1, -1, -1, 255}, }; static Gfx gfx_nn_eye_0[] = { gs_Tani_LoadTextureImage2(eye_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 16, 0, 7), gsSPVertex(&vtx_nn_eye_0[0], 9, 0), gsSP1Triangle( 0, 1, 2, 0), gsSP1Triangle( 2, 1, 3, 0), gsSP1Triangle( 4, 5, 6, 0), gsSP1Triangle( 6, 7, 8, 0), gsSPEndDisplayList() }; Gfx gfx_nn_eye[] = { gsDPPipeSync(), gsDPSetCycleType(G_CYC_2CYCLE), gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2), gsDPSetDepthSource(G_ZS_PIXEL), gsDPSetFogColor(STAGE7_UTUBO_FOG_R, STAGE7_UTUBO_FOG_G, STAGE7_UTUBO_FOG_B, 255), gsSPFogPosition(STAGE7_UTUBO_FOG_START, 1000), gsSPSetGeometryMode(G_FOG), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_PASS2), gsSPClearGeometryMode(G_LIGHTING), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0, 0,0,0, 0,0,0), gsSPTexture(0xffff,0xffff, 0, 0, G_ON), gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 16, 0, 0, G_TX_CLAMP|G_TX_NOMIRROR, 4, G_TX_NOLOD, G_TX_CLAMP|G_TX_NOMIRROR, 4, G_TX_NOLOD), gsSPDisplayList(gfx_nn_eye_0), gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF), gsDPPipeSync(), gsDPSetCycleType(G_CYC_1CYCLE), gsDPSetRenderMode(G_RM_AA_ZB_TEX_EDGE, G_RM_AA_ZB_TEX_EDGE), gsSPClearGeometryMode(G_FOG), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING), gsSPEndDisplayList() };