/*************************************************************************************************** Convert from NINGEN (handB) ****************************************************************************************************/ #define handB_AMB_SCALE 0.5 #define ShapeColor_handB(R,G,B) {{R*handB_AMB_SCALE ,G*handB_AMB_SCALE ,B*handB_AMB_SCALE ,0 ,R*handB_AMB_SCALE ,G*handB_AMB_SCALE ,B*handB_AMB_SCALE ,0 },{ R, G, B, 0, R, G, B, 0, LIGHT_X, LIGHT_Y, LIGHT_Z, 0} } static Lights1 light_handB[] = { ShapeColor_handB(255,255,255), }; static Vtx vtx_handB_0[] = { { 273, 357, 281, 0, 2306, 1978, 0, 0, 127, 255}, { -89, 181, 281, 0, 4318, 1978, 0, 0, 127, 255}, { 86, -181, 281, 0, 4318, 0, 0, 0, 127, 255}, { 86, -181, -522, 0, 4316, -3022, 55, -114, 0, 255}, { 449, -5, 281, 0, 2304, 990, 55, -114, 0, 255}, { 86, -181, 281, 0, 4316, 990, 55, -114, 0, 255}, { 449, -5, -522, 0, 2304, -3022, 55, -114, 0, 255}, { -89, 181, 281, 0, 4380, 990, -55, 114, 0, 255}, { 273, 357, -522, 0, 2370, -3022, -55, 114, 0, 255}, { -89, 181, -522, 0, 4380, -3022, -55, 114, 0, 255}, { 273, 357, 281, 0, 2370, 990, -55, 114, 0, 255}, { -89, 181, 281, 0, 0, 990, -114, -55, 0, 255}, { 86, -181, -522, 0, 3980, -1022, -114, -55, 0, 255}, { 86, -181, 281, 0, 0, -1022, -114, -55, 0, 255}, { -89, 181, -522, 0, 3980, 990, -114, -55, 0, 255}, { -89, 181, -522, 0, 4318, 1978, 0, 0, -127, 255}, { 273, 357, -522, 0, 2306, 1978, 0, 0, -127, 255}, { 449, -5, -522, 0, 2306, 0, 0, 0, -127, 255}, { 273, 357, 281, 0, 2306, 1978, 0, 0, 127, 255}, { 86, -181, 281, 0, 4318, 0, 0, 0, 127, 255}, { 449, -5, 281, 0, 2306, 0, 0, 0, 127, 255}, { 273, 357, -522, 0, -3020, 990, 114, 55, 0, 255}, { 449, -5, 281, 0, 990, -1056, 114, 55, 0, 255}, { 449, -5, -522, 0, -3020, -1056, 114, 55, 0, 255}, { 273, 357, 281, 0, 990, 990, 114, 55, 0, 255}, { 86, -181, -522, 0, 4318, 0, 0, 0, -127, 255}, }; static Gfx gfx_handB_0[] = { gs_Tani_LoadTextureImage2(hand_block_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 7), gsSPLight((&light_handB[0].l[0]),1 ), gsSPLight((&light_handB[0].a ),2 ), gsSPVertex(&vtx_handB_0[0], 15, 0), gsSP1Triangle( 0, 1, 2, 0), gsSP1Triangle( 3, 4, 5, 0), gsSP1Triangle( 3, 6, 4, 0), gsSP1Triangle( 7, 8, 9, 0), gsSP1Triangle( 7,10, 8, 0), gsSP1Triangle(11,12,13, 0), gsSP1Triangle(11,14,12, 0), gsSPVertex(&vtx_handB_0[15], 11, 0), gsSP1Triangle( 0, 1, 2, 0), gsSP1Triangle( 3, 4, 5, 0), gsSP1Triangle( 6, 7, 8, 0), gsSP1Triangle( 6, 9, 7, 0), gsSP1Triangle( 0, 2,10, 0), gsSPEndDisplayList() }; Gfx gfx_handB[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0, 0,0,0, 0,0,0), gsSPTexture(0xffff,0xffff, 0, 0, G_ON), gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 0, G_TX_WRAP|G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP|G_TX_NOMIRROR, 5, G_TX_NOLOD), gsSPDisplayList(gfx_handB_0), gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPEndDisplayList() };