/******************************************************************************** Ultra 64 MARIO Brothers handman hierarchy data list module Copyright 1996 Nintendo co., ltd. All rights reserved. *********************************************************************************/ //#include "handman/handman_texture.h" //#include "handman/fingA_1_shape.sou" //#include "handman/fingA_2_shape.sou" //#include "handman/fingA_3_shape.sou" //#include "handman/fingB_1_shape.sou" //#include "handman/fingB_2_shape.sou" //#include "handman/fingB_3_shape.sou" //#include "handman/handA_shape.sou" //#include "handman/handB_shape.sou" //#include "handman/handB_eye_shape.sou" extern Gfx gfx_fingA_1[]; extern Gfx gfx_fingA_2[]; extern Gfx gfx_fingA_3[]; extern Gfx gfx_fingB_1[]; extern Gfx gfx_fingB_2[]; extern Gfx gfx_fingB_3[]; extern Gfx gfx_handA[]; extern Gfx gfx_handB[]; extern Gfx gfx_handB_eye[]; hmsGfx(RM_SURF, gfx_fingA_1) hmsGfx(RM_SURF, gfx_fingA_2) hmsGfx(RM_SURF, gfx_fingA_3) hmsGfx(RM_SURF, gfx_fingB_1) hmsGfx(RM_SURF, gfx_fingB_2) hmsGfx(RM_SURF, gfx_fingB_3) hmsGfx(RM_SURF, gfx_handA) hmsGfx(RM_SURF, gfx_handB) hmsGfx(RM_SPRITE, gfx_handB_eye)