/*************************************************************************************************** Convert from NINGEN (indy_Rarm) ****************************************************************************************************/ #define indy_Rarm_AMB_SCALE 0.5 #define ShapeColor_indy_Rarm(R,G,B) {{R*indy_Rarm_AMB_SCALE ,G*indy_Rarm_AMB_SCALE ,B*indy_Rarm_AMB_SCALE ,0 ,R*indy_Rarm_AMB_SCALE ,G*indy_Rarm_AMB_SCALE ,B*indy_Rarm_AMB_SCALE ,0 },{ R, G, B, 0, R, G, B, 0, LIGHT_X, LIGHT_Y, LIGHT_Z, 0} } static Lights1 light_indy_Rarm[] = { ShapeColor_indy_Rarm(255,255,255), }; static Vtx vtx_indy_Rarm_0[] = { { -3, 7, -22, 0, 234, 806, -46, 115, -27, 255}, { -3, 7, 19, 0, 80, 810, -78, 88, 46, 255}, { 78, 15, 64, 0, 34, 970, 17, 121, 34, 255}, { -13, -8, -31, 0, 250, 786, -96, 58, -57, 255}, { -13, -8, 25, 0, 40, 792, -94, -65, 54, 255}, { 85, -12, 78, 0, -4, 984, 64, 37, 103, 255}, { 75, 7, -57, 0, 480, 952, 42, 106, -53, 255}, { 85, -12, -80, 0, 582, 968, 51, -91, -71, 255}, }; static Gfx gfx_indy_Rarm_0[] = { gs_Tani_LoadTextureImage2(indy_eye_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 7), gsSPLight((&light_indy_Rarm[0].l[0]),1 ), gsSPLight((&light_indy_Rarm[0].a ),2 ), gsSPVertex(&vtx_indy_Rarm_0[0], 8, 0), gsSP1Triangle( 0, 1, 2, 0), gsSP1Triangle( 1, 3, 4, 0), gsSP1Triangle( 1, 0, 3, 0), gsSP1Triangle( 1, 5, 2, 0), gsSP1Triangle( 1, 4, 5, 0), gsSP1Triangle( 3, 6, 7, 0), gsSP1Triangle( 3, 0, 6, 0), gsSP1Triangle( 4, 3, 7, 0), gsSP1Triangle( 4, 7, 5, 0), gsSP1Triangle( 0, 2, 6, 0), gsSP1Triangle( 5, 6, 2, 0), gsSP1Triangle( 5, 7, 6, 0), gsSPEndDisplayList() }; Gfx gfx_indy_Rarm[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0, 0,0,0, 0,0,0), gsSPTexture(0xffff,0xffff, 0, 0, G_ON), gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 0, G_TX_CLAMP|G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP|G_TX_NOMIRROR, 5, G_TX_NOLOD), gsSPDisplayList(gfx_indy_Rarm_0), gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList() };