/*************************************************************************************************** Convert from NINGEN (monky_Lleg1) ****************************************************************************************************/ #define MONKYLLEG1_AMB_SCALE 0.5 #define ShapeColor_monky_Lleg1(R,G,B) {{R*MONKYLLEG1_AMB_SCALE ,G*MONKYLLEG1_AMB_SCALE ,B*MONKYLLEG1_AMB_SCALE ,0 ,R*MONKYLLEG1_AMB_SCALE ,G*MONKYLLEG1_AMB_SCALE ,B*MONKYLLEG1_AMB_SCALE ,0 },{ R, G, B, 0, R, G, B, 0, LIGHT_X, LIGHT_Y, LIGHT_Z, 0} } static Lights1 light_monky_Lleg1[] = { ShapeColor_monky_Lleg1(255,255,255), }; static Vtx vtx_monky_Lleg1_0[] = { { 47, 29, 0, 0, 1588, 60, 78, 91, -39, 255}, { 53, -18, 1, 0, 2668, 104, 99, -69, 38, 255}, { 50, 4, -23, 0, 980, 84, 51, -22, -113, 255}, { -1, -2, -18, 0, 1002, 1040, -82, 14, -95, 255}, { 53, -18, 1, 0, 496, 104, 99, -69, 38, 255}, { 2, -33, 1, 0, 500, 1068, -41, -112, -41, 255}, { 50, 6, 25, 0, 18, 82, 43, 35, 114, 255}, { -2, 0, 19, 0, -20, 1038, -78, -35, 93, 255}, { -6, 29, 0, 0, 1592, 1010, -70, 98, 38, 255}, { -2, 0, 19, 0, 2150, 1038, -78, -35, 93, 255}, { 50, 6, 25, 0, 2190, 82, 43, 35, 114, 255}, }; static Gfx gfx_monky_Lleg1_0[] = { gs_Tani_LoadTextureImage2(monky_skinB_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 7), gsSPLight((&light_monky_Lleg1[0].l[0]),1 ), gsSPLight((&light_monky_Lleg1[0].a ),2 ), gsSPVertex(&vtx_monky_Lleg1_0[0], 11, 0), gsSP1Triangle( 0, 1, 2, 0), gsSP1Triangle( 0, 2, 3, 0), gsSP1Triangle( 2, 4, 5, 0), gsSP1Triangle( 2, 5, 3, 0), gsSP1Triangle( 4, 6, 7, 0), gsSP1Triangle( 4, 7, 5, 0), gsSP1Triangle( 3, 5, 7, 0), gsSP1Triangle( 0, 3, 8, 0), gsSP1Triangle( 3, 9, 8, 0), gsSP1Triangle( 0,10, 1, 0), gsSP1Triangle(10, 0, 8, 0), gsSP1Triangle(10, 8, 9, 0), gsSPEndDisplayList() }; Gfx gfx_monky_Lleg1[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0, 0,0,0, 0,0,0), gsSPTexture(0xffff,0xffff, 0, 0, G_ON), gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 0, G_TX_WRAP|G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP|G_TX_NOMIRROR, 5, G_TX_NOLOD), gsSPDisplayList(gfx_monky_Lleg1_0), gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList() };