/*************************************************************************************************** Convert from NINGEN (sman_eye) ****************************************************************************************************/ static Vtx vtx_sman_eye_0[] = { { 69, 191, -132, 0, -370, -440, -1, -1, -1, 255}, { -63, 230, 0, 0, 1472, 1328, -1, -1, -1, 255}, { 69, 230, 0, 0, 1472, -440, -1, -1, -1, 255}, { -63, 191, -132, 0, -370, 1328, -1, -1, -1, 255}, { 69, 230, 0, 0, -370, -440, -1, -1, -1, 255}, { -63, 191, 133, 0, 1472, 1328, -1, -1, -1, 255}, { 69, 191, 133, 0, 1472, -440, -1, -1, -1, 255}, { -63, 230, 0, 0, -370, 1328, -1, -1, -1, 255}, }; static Gfx gfx_sman_eye_0[] = { gs_Tani_LoadTextureImage2(snow_man_eye_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 7), gsSPVertex(&vtx_sman_eye_0[0], 8, 0), gsSP1Triangle( 0, 1, 2, 0), gsSP1Triangle( 0, 3, 1, 0), gsSP1Triangle( 4, 5, 6, 0), gsSP1Triangle( 4, 7, 5, 0), gsSPEndDisplayList() }; Gfx gfx_sman_eye[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_LIGHTING), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0, 0,0,0, 0,0,0), gsSPTexture(0xffff,0xffff, 0, 0, G_ON), gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 0, G_TX_CLAMP|G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP|G_TX_NOMIRROR, 5, G_TX_NOLOD), gsSPDisplayList(gfx_sman_eye_0), gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING), gsSPEndDisplayList() };