/*************************************************************************************************** Convert from NINGEN (chairB) ****************************************************************************************************/ #define chairB_AMB_SCALE 0.4 #define ShapeColor_chairB(R,G,B) {{R*chairB_AMB_SCALE ,G*chairB_AMB_SCALE ,B*chairB_AMB_SCALE ,0 ,R*chairB_AMB_SCALE ,G*chairB_AMB_SCALE ,B*chairB_AMB_SCALE ,0 },{ R, G, B, 0, R, G, B, 0, LIGHT_X, LIGHT_Y, LIGHT_Z, 0} } static Lights1 light_chairB[] = { ShapeColor_chairB(178,178,178), }; static Vtx vtx_chairB_0[] = { { 208, -20, -125, 0, 1934, 0, 0, 0, -127, 255}, { -38, 24, -125, 0, 1935, 990, 0, 0, -127, 255}, { 208, 24, -125, 0, 1934, 0, 0, 0, -127, 255}, { 208, 24, -125, 0, 1934, 0, 0, 127, 0, 255}, { -38, 24, 127, 0, -20, 990, 0, 127, 0, 255}, { 208, 24, 127, 0, -21, 0, 0, 127, 0, 255}, { -38, 24, -125, 0, 1935, 990, 0, 127, 0, 255}, { 208, -20, 127, 0, -21, 0, 127, 0, 0, 255}, { 208, 24, -125, 0, 1934, 0, 127, 0, 0, 255}, { 208, 24, 127, 0, -21, 0, 127, 0, 0, 255}, { 208, -20, -125, 0, 1934, 0, 127, 0, 0, 255}, { -38, -20, -125, 0, 1935, 990, -127, 0, 0, 255}, { -38, 24, 127, 0, -20, 990, -127, 0, 0, 255}, { -38, 24, -125, 0, 1935, 990, -127, 0, 0, 255}, { -38, -20, 127, 0, -20, 990, -127, 0, 0, 255}, { -38, -20, -125, 0, 1935, 990, 0, 0, -127, 255}, { 208, -20, 127, 0, -21, 0, 0, -127, 0, 255}, { -38, -20, -125, 0, 1935, 990, 0, -127, 0, 255}, { 208, -20, -125, 0, 1934, 0, 0, -127, 0, 255}, { -38, -20, 127, 0, -20, 990, 0, -127, 0, 255}, { -38, -20, 127, 0, 577, 990, 0, 0, 127, 255}, { 208, -20, 127, 0, 511, 0, 0, 0, 127, 255}, { 208, 24, 127, 0, 511, 0, 0, 0, 127, 255}, { -38, 24, 127, 0, 577, 990, 0, 0, 127, 255}, }; static Gfx gfx_chairB_0[] = { gs_Tani_LoadTextureImage2(chair_woodC_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 32, 0, 7), gsSPLight((&light_chairB[0].l[0]),1 ), gsSPLight((&light_chairB[0].a ),2 ), gsSPVertex(&vtx_chairB_0[0], 16, 0), gsSP1Triangle( 0, 1, 2, 0), gsSP1Triangle( 3, 4, 5, 0), gsSP1Triangle( 3, 6, 4, 0), gsSP1Triangle( 7, 8, 9, 0), gsSP1Triangle( 7,10, 8, 0), gsSP1Triangle(11,12,13, 0), gsSP1Triangle(11,14,12, 0), gsSP1Triangle( 0,15, 1, 0), gsSPVertex(&vtx_chairB_0[16], 8, 0), gsSP1Triangle( 0, 1, 2, 0), gsSP1Triangle( 0, 3, 1, 0), gsSP1Triangle( 4, 5, 6, 0), gsSP1Triangle( 4, 6, 7, 0), gsSPEndDisplayList() }; Gfx gfx_chairB[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0, 0,0,0, 0,0,0), gsSPTexture(0xffff,0xffff, 0, 0, G_ON), gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 32, 0, 0, G_TX_WRAP|G_TX_NOMIRROR, 4, G_TX_NOLOD, G_TX_WRAP|G_TX_NOMIRROR, 5, G_TX_NOLOD), gsSPDisplayList(gfx_chairB_0), gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPEndDisplayList() };