/*************************************************************************************************** Convert from NINGEN (ichi_Lfoot) ****************************************************************************************************/ #define ichi_Lfoot_AMB_SCALE 0.3 #define ShapeColor_ichi_Lfoot(R,G,B) {{R*ichi_Lfoot_AMB_SCALE ,G*ichi_Lfoot_AMB_SCALE ,B*ichi_Lfoot_AMB_SCALE ,0 ,R*ichi_Lfoot_AMB_SCALE ,G*ichi_Lfoot_AMB_SCALE ,B*ichi_Lfoot_AMB_SCALE ,0 },{ R, G, B, 0, R, G, B, 0, LIGHT_X, LIGHT_Y, LIGHT_Z, 0} } static Lights1 light_ichi_Lfoot[] = { ShapeColor_ichi_Lfoot(255,255,255), }; static Vtx vtx_ichi_Lfoot_0[] = { { 154, -260, -2, 0, 470, 998, 110, -61, -1, 255}, { 174, 183, -176, 0, -110, 114, 1, 62, -110, 255}, { 180, 257, -1, 0, 472, -34, 70, 105, 0, 255}, { 158, -143, -200, 0, -188, 768, -33, -60, -106, 255}, { 22, 158, -1, 0, 472, 162, -101, 76, 1, 255}, { -28, -89, -1, 0, 472, 658, -124, -25, 0, 255}, { 177, 182, 172, 0, 1050, 116, 3, 61, 111, 255}, { 161, -152, 191, 0, 1112, 784, -31, -62, 106, 255}, }; static Gfx gfx_ichi_Lfoot_0[] = { gs_Tani_LoadTextureImage2(ichiro_skin_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 7), gsSPLight((&light_ichi_Lfoot[0].l[0]),1 ), gsSPLight((&light_ichi_Lfoot[0].a ),2 ), gsSPVertex(&vtx_ichi_Lfoot_0[0], 8, 0), gsSP1Triangle( 0, 1, 2, 0), gsSP1Triangle( 0, 3, 1, 0), gsSP1Triangle( 4, 2, 1, 0), gsSP1Triangle( 1, 5, 4, 0), gsSP1Triangle( 1, 3, 5, 0), gsSP1Triangle( 5, 3, 0, 0), gsSP1Triangle( 4, 5, 6, 0), gsSP1Triangle( 0, 7, 5, 0), gsSP1Triangle( 5, 7, 6, 0), gsSP1Triangle( 6, 2, 4, 0), gsSP1Triangle( 0, 2, 6, 0), gsSP1Triangle( 0, 6, 7, 0), gsSPEndDisplayList() }; Gfx gfx_ichi_Lfoot[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0, 0,0,0, 0,0,0), gsSPTexture(0xffff,0xffff, 0, 0, G_ON), gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 0, G_TX_WRAP|G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP|G_TX_NOMIRROR, 5, G_TX_NOLOD), gsSPDisplayList(gfx_ichi_Lfoot_0), gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList() };