/*************************************************************************************************** Convert from NINGEN (ichi_body) ****************************************************************************************************/ #define ichi_body_AMB_SCALE 0.3 #define ShapeColor_ichi_body(R,G,B) {{R*ichi_body_AMB_SCALE ,G*ichi_body_AMB_SCALE ,B*ichi_body_AMB_SCALE ,0 ,R*ichi_body_AMB_SCALE ,G*ichi_body_AMB_SCALE ,B*ichi_body_AMB_SCALE ,0 },{ R, G, B, 0, R, G, B, 0, LIGHT_X, LIGHT_Y, LIGHT_Z, 0} } static Lights1 light_ichi_body[] = { ShapeColor_ichi_body(255,255,255), }; static Vtx vtx_ichi_body_0[] = { { -52, 610, -201, 0, 470, 990, 0, 126, 0, 255}, { -52, 610, 202, 0, 0, 2012, 0, 126, 0, 255}, { 1559, 600, 202, 0, 0, -1022, 0, 126, 0, 255}, { 1559, 600, -201, 0, 0, 320, 126, 0, 0, 255}, { 1551, -609, 202, 0, 1980, 990, 126, 0, 0, 255}, { 1551, -609, -201, 0, 1980, 320, 126, 0, 0, 255}, { 1559, 600, 202, 0, 0, 990, 126, 0, 0, 255}, { -60, -598, -201, 0, 1962, 320, -126, 0, 0, 255}, { -52, 610, 202, 0, -48, 990, -126, 0, 0, 255}, { -52, 610, -201, 0, -48, 320, -126, 0, 0, 255}, { -60, -598, 202, 0, 1962, 990, -126, 0, 0, 255}, { -60, -598, 202, 0, 0, 990, 0, -126, 0, 255}, { -60, -598, -201, 0, 470, 990, 0, -126, 0, 255}, { 1551, -609, -201, 0, 470, -1022, 0, -126, 0, 255}, { 1551, -609, 202, 0, 0, -1022, 0, -126, 0, 255}, { 1559, 600, -201, 0, 470, -1022, 0, 126, 0, 255}, }; static Vtx vtx_ichi_body_1[] = { { -60, -598, -201, 0, 0, 2012, 0, 0, -127, 255}, { 1559, 600, -201, 0, 990, 0, 0, 0, -127, 255}, { 1551, -609, -201, 0, 0, 0, 0, 0, -127, 255}, { -52, 610, -201, 0, 990, 2012, 0, 0, -127, 255}, }; static Vtx vtx_ichi_body_2[] = { { -52, 610, 202, 0, 0, 2012, 0, 0, 127, 255}, { -60, -598, 202, 0, 990, 2012, 0, 0, 127, 255}, { 1551, -609, 202, 0, 990, 0, 0, 0, 127, 255}, { 1559, 600, 202, 0, 0, 0, 0, 0, 127, 255}, }; static Gfx gfx_ichi_body_0[] = { gs_Tani_LoadTextureImage2(ichiro_skin_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 7), gsSPLight((&light_ichi_body[0].l[0]),1 ), gsSPLight((&light_ichi_body[0].a ),2 ), gsSPVertex(&vtx_ichi_body_0[0], 16, 0), gsSP1Triangle( 0, 1, 2, 0), gsSP1Triangle( 3, 4, 5, 0), gsSP1Triangle( 3, 6, 4, 0), gsSP1Triangle( 7, 8, 9, 0), gsSP1Triangle( 7,10, 8, 0), gsSP1Triangle(11,12,13, 0), gsSP1Triangle(11,13,14, 0), gsSP1Triangle( 0, 2,15, 0), gsSPEndDisplayList() }; static Gfx gfx_ichi_body_1[] = { gs_Tani_LoadTextureImage2(ichiro_back_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 64, 0, 7), gsSPVertex(&vtx_ichi_body_1[0], 4, 0), gsSP1Triangle( 0, 1, 2, 0), gsSP1Triangle( 0, 3, 1, 0), gsSPEndDisplayList() }; static Gfx gfx_ichi_body_2[] = { gs_Tani_LoadTextureImage2(ichiro_face_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 64, 0, 7), gsSPVertex(&vtx_ichi_body_2[0], 4, 0), gsSP1Triangle( 0, 1, 2, 0), gsSP1Triangle( 0, 2, 3, 0), gsSPEndDisplayList() }; Gfx gfx_ichi_body[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0, 0,0,0, 0,0,0), gsSPTexture(0xffff,0xffff, 0, 0, G_ON), gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 0, G_TX_WRAP|G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP|G_TX_NOMIRROR, 5, G_TX_NOLOD), gsSPDisplayList(gfx_ichi_body_0), gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 64, 0, 0, G_TX_CLAMP|G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP|G_TX_NOMIRROR, 6, G_TX_NOLOD), gsSPDisplayList(gfx_ichi_body_1), gsSPDisplayList(gfx_ichi_body_2), gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPEndDisplayList() };