/*************************************************************************************************** Convert from NINGEN (mu_hand) ****************************************************************************************************/ #define mu_hand_AMB_SCALE 0.4 #define ShapeColor_mu_hand(R,G,B) {{R*mu_hand_AMB_SCALE ,G*mu_hand_AMB_SCALE ,B*mu_hand_AMB_SCALE ,0 ,R*mu_hand_AMB_SCALE ,G*mu_hand_AMB_SCALE ,B*mu_hand_AMB_SCALE ,0 },{ R, G, B, 0, R, G, B, 0, LIGHT_X, LIGHT_Y, LIGHT_Z, 0} } static Lights1 light_mu_hand[] = { ShapeColor_mu_hand(254, 20, 20), }; static Vtx vtx_mu_hand_0[] = { { -177, -140, -68, 0, 0, 0, -71, -100, -30, 255}, { -124, -35, -44, 0, 0, 0, -103, 61, -40, 255}, { -71, -112, -60, 0, 0, 0, 28, -79, -94, 255}, { -72, -105, 22, 0, 0, 0, -44, -83, 84, 255}, { 72, -112, -60, 0, 0, 0, -28, -79, -94, 255}, { 125, -35, -44, 0, 0, 0, 103, 61, -40, 255}, { 178, -140, -68, 0, 0, 0, 71, -100, -30, 255}, { 73, -105, 22, 0, 0, 0, 44, -83, 84, 255}, }; static Gfx gfx_mu_hand_0[] = { gsSPLight((&light_mu_hand[0].l[0]),1 ), gsSPLight((&light_mu_hand[0].a ),2 ), gsSPVertex(&vtx_mu_hand_0[0], 8, 0), gsSP1Triangle( 0, 1, 2, 0), gsSP1Triangle( 2, 3, 0, 0), gsSP1Triangle( 1, 0, 3, 0), gsSP1Triangle( 4, 5, 6, 0), gsSP1Triangle( 7, 6, 5, 0), gsSP1Triangle( 6, 7, 4, 0), gsSPEndDisplayList() }; Gfx gfx_mu_hand[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPDisplayList(gfx_mu_hand_0), gsSPEndDisplayList() };