/*************************************************************************************************** Convert from NINGEN (mu_mouthB) ****************************************************************************************************/ #define mu_mouthB_AMB_SCALE 0.4 #define ShapeColor_mu_mouthB(R,G,B) {{R*mu_mouthB_AMB_SCALE ,G*mu_mouthB_AMB_SCALE ,B*mu_mouthB_AMB_SCALE ,0 ,R*mu_mouthB_AMB_SCALE ,G*mu_mouthB_AMB_SCALE ,B*mu_mouthB_AMB_SCALE ,0 },{ R, G, B, 0, R, G, B, 0, LIGHT_X, LIGHT_Y, LIGHT_Z, 0} } static Lights1 light_mu_mouthB[] = { ShapeColor_mu_mouthB(255,255,255), }; static Vtx vtx_mu_mouthB_0[] = { { -23, 7, 119, 0, -47, 152, -83, 95, 0, 255}, { -46, -33, 118, 0, -42, 360, -124, -22, 0, 255}, { -46, -33, 174, 0, 392, 364, -124, 24, 0, 255}, { -23, -74, 118, 0, -36, 570, -41, -119, 0, 255}, { -23, -74, 174, 0, 397, 574, -83, -95, 0, 255}, { 24, -74, 118, 0, -36, 570, 83, -95, 0, 255}, { 24, -74, 174, 0, 397, 574, 41, -119, 0, 255}, { -23, 7, 175, 0, 386, 156, -41, 119, 0, 255}, { 47, -33, 118, 0, -42, 360, 124, 24, 0, 255}, { 47, -33, 174, 0, 392, 364, 124, -22, 0, 255}, { 24, 7, 119, 0, -47, 152, 41, 119, 0, 255}, { 24, 7, 175, 0, 386, 156, 83, 95, 0, 255}, }; static Gfx gfx_mu_mouthB_0[] = { gs_Tani_LoadTextureImage2(mucho_mouthA_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 32, 0, 7), gsSPLight((&light_mu_mouthB[0].l[0]),1 ), gsSPLight((&light_mu_mouthB[0].a ),2 ), gsSPVertex(&vtx_mu_mouthB_0[0], 12, 0), gsSP1Triangle( 0, 1, 2, 0), gsSP1Triangle( 1, 3, 4, 0), gsSP1Triangle( 1, 4, 2, 0), gsSP1Triangle( 3, 5, 6, 0), gsSP1Triangle( 3, 6, 4, 0), gsSP1Triangle( 0, 2, 7, 0), gsSP1Triangle( 5, 8, 9, 0), gsSP1Triangle( 8,10,11, 0), gsSP1Triangle( 8,11, 9, 0), gsSP1Triangle(10, 0, 7, 0), gsSP1Triangle(10, 7,11, 0), gsSP1Triangle( 5, 9, 6, 0), gsSPEndDisplayList() }; Gfx gfx_mu_mouthB[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0, 0,0,0, 0,0,0), gsSPTexture(0xffff,0xffff, 0, 0, G_ON), gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 32, 0, 0, G_TX_WRAP|G_TX_NOMIRROR, 4, G_TX_NOLOD, G_TX_WRAP|G_TX_NOMIRROR, 5, G_TX_NOLOD), gsSPDisplayList(gfx_mu_mouthB_0), gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList() };