/*************************************************************************************************** Convert from NINGEN (nes_Lfoot) ****************************************************************************************************/ #define nes_Lfoot_AMB_SCALE 0.5 #define ShapeColor_nes_Lfoot(R,G,B) {{R*nes_Lfoot_AMB_SCALE ,G*nes_Lfoot_AMB_SCALE ,B*nes_Lfoot_AMB_SCALE ,0 ,R*nes_Lfoot_AMB_SCALE ,G*nes_Lfoot_AMB_SCALE ,B*nes_Lfoot_AMB_SCALE ,0 },{ R, G, B, 0, R, G, B, 0, LIGHT_X, LIGHT_Y, LIGHT_Z, 0} } static Lights1 light_nes_Lfoot[] = { ShapeColor_nes_Lfoot(255,255,255), }; static Vtx vtx_nes_Lfoot_0[] = { { 864, 32, -681, 0, 572, 1464, -40, -62, -103, 255}, { -63, -44, 97, 0, 786, 1880, -87, -22, 89, 255}, { -60, 106, -81, 0, 782, 1756, -51, 115, -2, 255}, { 978, -62, 236, 0, 578, 2152, 27, -54, 111, 255}, { 981, 88, 57, 0, 574, 2028, 11, 117, 46, 255}, { 1864, -30, -331, 0, 378, 1888, 86, 38, 85, 255}, { 1865, 35, -511, 0, 374, 1760, 24, 123, 15, 255}, { 2079, 13, -780, 0, 320, 1596, 59, 110, 16, 255}, }; static Gfx gfx_nes_Lfoot_0[] = { gs_Tani_LoadTextureImage2(nes_skinC_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 64, 0, 7), gsSPLight((&light_nes_Lfoot[0].l[0]),1 ), gsSPLight((&light_nes_Lfoot[0].a ),2 ), gsSPVertex(&vtx_nes_Lfoot_0[0], 8, 0), gsSP1Triangle( 0, 1, 2, 0), gsSP1Triangle( 3, 1, 0, 0), gsSP1Triangle( 4, 2, 1, 0), gsSP1Triangle( 1, 3, 4, 0), gsSP1Triangle( 4, 3, 5, 0), gsSP1Triangle( 0, 5, 3, 0), gsSP1Triangle( 5, 6, 4, 0), gsSP1Triangle( 0, 2, 4, 0), gsSP1Triangle( 4, 6, 0, 0), gsSP1Triangle( 5, 7, 6, 0), gsSP1Triangle( 0, 7, 5, 0), gsSP1Triangle( 6, 7, 0, 0), gsSPEndDisplayList() }; Gfx gfx_nes_Lfoot[] = { gsDPPipeSync(), gsDPSetCycleType(G_CYC_2CYCLE), gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2), gsDPSetDepthSource(G_ZS_PIXEL), gsDPSetFogColor(STAGE7_NESSY_FOG_R, STAGE7_NESSY_FOG_G, STAGE7_NESSY_FOG_B, 255), gsSPFogPosition(STAGE7_NESSY_FOG_START, 1000), gsSPSetGeometryMode(G_FOG), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_PASS2), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0, 0,0,0, 0,0,0), gsSPTexture(0xffff,0xffff, 0, 0, G_ON), gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 64, 0, 0, G_TX_WRAP|G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP|G_TX_NOMIRROR, 6, G_TX_NOLOD), gsSPDisplayList(gfx_nes_Lfoot_0), gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF), gsDPPipeSync(), gsDPSetCycleType(G_CYC_1CYCLE), gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF), gsSPClearGeometryMode(G_FOG), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList() };