/*************************************************************************************************** Convert from NINGEN (nes_Lhand) ****************************************************************************************************/ #define nes_Lhand_AMB_SCALE 0.5 #define ShapeColor_nes_Lhand(R,G,B) {{R*nes_Lhand_AMB_SCALE ,G*nes_Lhand_AMB_SCALE ,B*nes_Lhand_AMB_SCALE ,0 ,R*nes_Lhand_AMB_SCALE ,G*nes_Lhand_AMB_SCALE ,B*nes_Lhand_AMB_SCALE ,0 },{ R, G, B, 0, R, G, B, 0, LIGHT_X, LIGHT_Y, LIGHT_Z, 0} } static Lights1 light_nes_Lhand[] = { ShapeColor_nes_Lhand(255,255,255), }; static Vtx vtx_nes_Lhand_0[] = { { 1134, -10, -867, 0, 594, 1972, -35, -61, -105, 255}, { 2429, -78, -421, 0, 406, 1676, 98, -38, 70, 255}, { 1289, -124, 319, 0, 620, 1500, 23, 70, 102, 255}, { -58, 112, -160, 0, 816, 1804, -32, 118, 32, 255}, { -58, -112, 147, 0, 830, 1696, -56, -113, -5, 255}, { 2429, 35, -729, 0, 394, 1792, 28, 121, 22, 255}, { 1290, 101, 11, 0, 608, 1608, 11, 122, 30, 255}, { 2703, -24, -1003, 0, 338, 1876, 62, 110, -2, 255}, }; static Gfx gfx_nes_Lhand_0[] = { gs_Tani_LoadTextureImage2(nes_skinC_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 64, 0, 7), gsSPLight((&light_nes_Lhand[0].l[0]),1 ), gsSPLight((&light_nes_Lhand[0].a ),2 ), gsSPVertex(&vtx_nes_Lhand_0[0], 8, 0), gsSP1Triangle( 0, 1, 2, 0), gsSP1Triangle( 3, 4, 2, 0), gsSP1Triangle( 2, 1, 5, 0), gsSP1Triangle( 2, 6, 3, 0), gsSP1Triangle( 5, 6, 2, 0), gsSP1Triangle( 2, 4, 0, 0), gsSP1Triangle( 6, 5, 0, 0), gsSP1Triangle( 0, 3, 6, 0), gsSP1Triangle( 0, 4, 3, 0), gsSP1Triangle( 1, 7, 5, 0), gsSP1Triangle( 5, 7, 0, 0), gsSP1Triangle( 0, 7, 1, 0), gsSPEndDisplayList() }; Gfx gfx_nes_Lhand[] = { gsDPPipeSync(), gsDPSetCycleType(G_CYC_2CYCLE), gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2), gsDPSetDepthSource(G_ZS_PIXEL), gsDPSetFogColor(STAGE7_NESSY_FOG_R, STAGE7_NESSY_FOG_G, STAGE7_NESSY_FOG_B, 255), gsSPFogPosition(STAGE7_NESSY_FOG_START, 1000), gsSPSetGeometryMode(G_FOG), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_PASS2), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0, 0,0,0, 0,0,0), gsSPTexture(0xffff,0xffff, 0, 0, G_ON), gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 64, 0, 0, G_TX_WRAP|G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP|G_TX_NOMIRROR, 6, G_TX_NOLOD), gsSPDisplayList(gfx_nes_Lhand_0), gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF), gsDPPipeSync(), gsDPSetCycleType(G_CYC_1CYCLE), gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF), gsSPClearGeometryMode(G_FOG), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList() };