/*************************************************************************************************** Convert from NINGEN (nes_Rhand) ****************************************************************************************************/ #define nes_Rhand_AMB_SCALE 0.5 #define ShapeColor_nes_Rhand(R,G,B) {{R*nes_Rhand_AMB_SCALE ,G*nes_Rhand_AMB_SCALE ,B*nes_Rhand_AMB_SCALE ,0 ,R*nes_Rhand_AMB_SCALE ,G*nes_Rhand_AMB_SCALE ,B*nes_Rhand_AMB_SCALE ,0 },{ R, G, B, 0, R, G, B, 0, LIGHT_X, LIGHT_Y, LIGHT_Z, 0} } static Lights1 light_nes_Rhand[] = { ShapeColor_nes_Rhand(255,255,255), }; static Vtx vtx_nes_Rhand_0[] = { { 1134, -13, 872, 0, 268, 1708, -34, -63, 104, 255}, { 1286, -114, -315, 0, 328, 1164, 13, 31, -122, 255}, { 2428, -73, 422, 0, 474, 1360, 86, 42, -82, 255}, { -60, 113, 170, 0, 116, 1520, -32, 118, -30, 255}, { 1287, 107, -5, 0, 320, 1288, 14, 122, -32, 255}, { -61, -108, -139, 0, 124, 1396, -56, -113, 5, 255}, { 2428, 37, 731, 0, 464, 1492, 23, 124, -8, 255}, { 2703, -24, 1004, 0, 496, 1588, 61, 110, 3, 255}, }; static Gfx gfx_nes_Rhand_0[] = { gs_Tani_LoadTextureImage2(nes_skinC_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 64, 0, 7), gsSPLight((&light_nes_Rhand[0].l[0]),1 ), gsSPLight((&light_nes_Rhand[0].a ),2 ), gsSPVertex(&vtx_nes_Rhand_0[0], 8, 0), gsSP1Triangle( 0, 1, 2, 0), gsSP1Triangle( 3, 4, 1, 0), gsSP1Triangle( 1, 5, 3, 0), gsSP1Triangle( 2, 1, 4, 0), gsSP1Triangle( 0, 5, 1, 0), gsSP1Triangle( 3, 5, 0, 0), gsSP1Triangle( 4, 3, 0, 0), gsSP1Triangle( 6, 7, 2, 0), gsSP1Triangle( 4, 6, 2, 0), gsSP1Triangle( 2, 7, 0, 0), gsSP1Triangle( 6, 4, 0, 0), gsSP1Triangle( 0, 7, 6, 0), gsSPEndDisplayList() }; Gfx gfx_nes_Rhand[] = { gsDPPipeSync(), gsDPSetCycleType(G_CYC_2CYCLE), gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2), gsDPSetDepthSource(G_ZS_PIXEL), gsDPSetFogColor(STAGE7_NESSY_FOG_R, STAGE7_NESSY_FOG_G, STAGE7_NESSY_FOG_B, 255), gsSPFogPosition(STAGE7_NESSY_FOG_START, 1000), gsSPSetGeometryMode(G_FOG), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_PASS2), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0, 0,0,0, 0,0,0), gsSPTexture(0xffff,0xffff, 0, 0, G_ON), gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 64, 0, 0, G_TX_WRAP|G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP|G_TX_NOMIRROR, 6, G_TX_NOLOD), gsSPDisplayList(gfx_nes_Rhand_0), gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF), gsDPPipeSync(), gsDPSetCycleType(G_CYC_1CYCLE), gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF), gsSPClearGeometryMode(G_FOG), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList() };