#include "../headers.h" #define GFX_SHAPE #include "basic_enemy/BCbutton.shape" static long long patch_0 = 0; #include "basic_enemy/biribiri/biribiri.shape" static long long patch_1 = 1; #include "basic_enemy/bom_futa.shape" static long long patch_2 = 2; #include "basic_enemy/cannon_base.shape" static long long patch_3 = 3; #include "basic_enemy/cannon_body.shape" static long long patch_4 = 4; #include "basic_enemy/carryboy/carryboy.shape" static long long patch_5 = 5; #include "basic_enemy/hanbutton.shape" static long long patch_6 = 6; #include "basic_enemy/hanlift.shape" static long long patch_7 = 7; #include "basic_enemy/hart.shape" static long long patch_8 = 8; #include "basic_enemy/heyho.shape" static long long patch_9 = 9; #include "basic_enemy/hibi_block.shape" static long long patch_10 = 10; #include "basic_enemy/ironball.shape" static long long patch_11 = 11; #include "basic_enemy/itembox.shape" static long long patch_12 = 12; #include "basic_enemy/kuribo/kuribo.shape" static long long patch_13 = 13; #include "basic_enemy/newbomhei/newbomhei.shape" static long long patch_14 = 14; #include "basic_enemy/pushblock.shape" static long long patch_15 = 15; #include "basic_enemy/qbox.shape" static long long patch_16 = 16; #include "basic_enemy/testlift.shape" static long long patch_17 = 17; #include "basic_enemy/xkoura.shape" static long long patch_18 = 18;