#include "../headers.h" #define GFX_SHAPE #include "enemy1_k/buku/buku.shape" static long long patch_0 = 0; #include "enemy1_k/hanachan.shape" static long long patch_1 = 1; #include "enemy1_k/jugem/jugem.shape" static long long patch_2 = 2; #include "enemy1_k/pipo.shape" static long long patch_3 = 3; #include "enemy1_k/togezo.shape" static long long patch_4 = 4;