#include "../headers.h" #define GFX_SHAPE #include "enemy2_a/blowup.shape" static long long patch_0 = 0; #include "enemy2_a/firering.shape" static long long patch_1 = 1; #include "enemy2_a/guide_ball.shape" static long long patch_2 = 2; #include "enemy2_a/kopa.shape" static long long patch_3 = 3; #include "enemy2_a/kopakirai.shape" static long long patch_4 = 4; #include "enemy2_a/mowan.shape" static long long patch_5 = 5;