#include "../headers.h" #define GFX_SHAPE #include "enemy2_d/amembow/amembow.shape" static long long patch_0 = 0; #include "enemy2_d/kombu.shape" static long long patch_1 = 1; #include "enemy2_d/mine.shape" static long long patch_2 = 2; #include "enemy2_d/pirania/pirania.shape" static long long patch_3 = 3; #include "enemy2_d/puku.shape" static long long patch_4 = 4; #include "enemy2_d/ring.shape" static long long patch_5 = 5; #include "enemy2_d/treasurebox.shape" static long long patch_6 = 6;