#include "../headers.h" #define GFX_SHAPE #include "keep/attack_effect.shape" static long long patch_0 = 0; #include "keep/bombfire.shape" static long long patch_1 = 1; #include "keep/butterfly.shape" static long long patch_2 = 2; #include "keep/coin.shape" static long long patch_3 = 3; #include "keep/dokan.shape" static long long patch_4 = 4; #include "keep/door.shape" static long long patch_5 = 5; #include "keep/doorkey.shape" static long long patch_6 = 6; #include "keep/fireD.shape" static long long patch_7 = 7; #include "keep/fish.shape" static long long patch_8 = 8; #include "keep/gfx_stone.shape" static long long patch_9 = 9; #include "keep/grass.shape" static long long patch_10 = 10; #include "keep/hitdatas.shape" static long long patch_11 = 11; #include "keep/itemhat.shape" static long long patch_12 = 12; #include "keep/meter.shape" static long long patch_13 = 13; #include "keep/numbers.shape" static long long patch_14 = 14; #include "keep/one_up_kinoko.shape" static long long patch_15 = 15; #include "keep/polygon_star.shape" static long long patch_16 = 16; #include "keep/sand_dust.shape" static long long patch_17 = 17; #include "keep/sankaku.shape" static long long patch_18 = 18; #include "keep/shadestar.shape" static long long patch_19 = 19; #include "keep/snow_ball.shape" static long long patch_20 = 20; #include "keep/tatefuda.shape" static long long patch_21 = 21; #include "keep/tree.shape" static long long patch_22 = 22;