/*************************************************************************************************** Funlike Data for Ultra64 Mario (endoor.n2u) ****************************************************************************************************/ extern short endoor_info[] = { /*------------------VertexData ---------------------------*/ BGCHECKCODE_POINT, 30, -204, 0, -204, -204, 307, -204, 1024, 0, -204, -204, 307, 205, -204, 0, 205, 1024, 0, 205, -101, 205, 102, -101, 205, -101, 205, 205, -204, 102, 205, -101, -101, 0, -101, 102, 0, -101, -204, 102, 614, 205, 0, 205, -204, 0, 614, -204, 102, -613, 205, 0, -613, -204, 102, -204, 102, 0, 102, 205, 205, 205, 205, 102, 614, 205, 102, 205, -204, 102, 205, 205, 0, 614, -204, 0, -613, 205, 102, -613, 205, 102, -204, 205, 0, -204, -101, 0, 102, 102, 205, 102, /*--------------------- BG Face Data ---------------------------*/ BGCHECKCODE_NORMAL, 34, 10, 9, 7, 0, 1, 2, 3, 4, 5, 1, 3, 6, 1, 6, 7, 1, 7, 8, 8, 7, 9, 14, 23, 20, 10, 11, 9, 12, 20, 21, 12, 21, 22, 13, 21, 20, 13, 20, 23, 14, 20, 12, 15, 16, 24, 15, 25, 16, 16, 25, 26, 16, 26, 27, 17, 26, 25, 17, 25, 15, 10, 7, 6, 10, 6, 28, 19, 29, 6, 6, 29, 18, 6, 18, 28, 18, 29, 9, 18, 9, 11, 2, 19, 5, 2, 8, 19, 9, 29, 19, 9, 19, 8, 19, 6, 3, 18, 10, 28, 18, 11, 10, BGCHECKCODE_PLANEEND, BGCHECKCODE_ALLEND, };