/*************************************************************************************************** Convert from NINGEN (star_eye) ****************************************************************************************************/ #define SCALE 0.25 #define ShapeColor_star_eye(R,G,B) {{R*SCALE ,G*SCALE ,B*SCALE ,0 ,R*SCALE ,G*SCALE ,B*SCALE ,0 },{ R, G, B, 0, R, G, B, 0, LIGHT_X, LIGHT_Y, LIGHT_Z, 0} } static Lights1 light_star_eye[] = { ShapeColor_star_eye(255,255,255), }; static Vtx vtx_star_eye_0[] = { { 67, 86, 63, 0, 990, 0, 24, 21, 122, 255}, { 0, -27, 96, 0, 0, 990, 24, 21, 122, 255}, { 67, -29, 83, 0, 990, 990, 24, 21, 122, 255}, { 0, 89, 76, 0, 0, 0, 24, 21, 122, 255}, { 0, 89, 76, 0, 990, 0, -24, 21, 122, 255}, { -66, -29, 83, 0, 0, 990, -24, 21, 122, 255}, { 0, -27, 96, 0, 990, 990, -24, 21, 122, 255}, { 0, 89, 76, 0, 990, 0, -25, 21, 122, 255}, { -66, 86, 63, 0, 0, 0, -25, 21, 122, 255}, { -66, -29, 83, 0, 0, 990, -25, 21, 122, 255}, }; static Gfx gfx_star_eye_0[] = { gs_Tani_LoadTextureImage2(star_eye_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 7), gsSPLight((&light_star_eye[0].l[0]),1 ), gsSPLight((&light_star_eye[0].a ),2 ), gsSPVertex(&vtx_star_eye_0[0], 10, 0), gsSP1Triangle( 0, 1, 2, 0), gsSP1Triangle( 0, 3, 1, 0), gsSP1Triangle( 4, 5, 6, 0), gsSP1Triangle( 7, 8, 9, 0), gsSPEndDisplayList() }; Gfx gfx_star_eye[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA), gsSPClearGeometryMode(G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, 7, 0, 0,0,0, 0,0,0), gsSPTexture(0xffff,0xffff, 0, 0, G_ON), gs_Tani_SetUpTileDescrip(G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, 0, G_TX_CLAMP|G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP|G_TX_NOMIRROR, 5, G_TX_NOLOD), gsSPDisplayList(gfx_star_eye_0), gsSPTexture(0xffff, 0xffff, 0, 0, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPEndDisplayList() };