/*************************************************************************************************** Funlike Data for Ultra64 Mario (cannon_base.n2u) ****************************************************************************************************/ extern short cannon_base_info[] = { /*------------------VertexData ---------------------------*/ BGCHECKCODE_POINT, 24, 102, 0, 51, 102, 77, 26, 102, 51, 51, 102, 77, -25, 102, 51, -50, 102, 0, -50, 51, 0, 51, 51, 51, -50, 51, 0, -50, 51, 77, -25, 51, 77, 26, 51, 51, 51, -101, 51, -50, -50, 0, -50, -101, 0, -50, -101, 77, -25, -50, 51, -50, -101, 77, 26, -101, 51, 51, -101, 0, 51, -50, 77, -25, -50, 51, 51, -50, 0, 51, -50, 77, 26, /*--------------------- BG Face Data ---------------------------*/ BGCHECKCODE_NORMAL, 28, 12, 13, 14, 0, 1, 2, 0, 3, 1, 0, 4, 3, 0, 5, 4, 2, 6, 0, 5, 7, 4, 5, 8, 7, 4, 7, 9, 4, 9, 3, 3, 10, 1, 3, 9, 10, 1, 11, 2, 1, 10, 11, 2, 11, 6, 17, 20, 15, 15, 16, 12, 12, 17, 15, 12, 18, 17, 12, 19, 18, 12, 14, 19, 15, 20, 16, 12, 16, 13, 19, 21, 18, 19, 22, 21, 18, 21, 23, 18, 23, 17, 17, 23, 20, BGCHECKCODE_PLANEEND, BGCHECKCODE_ALLEND, };