/*************************************************************************************************** Funlike Data for Ultra64 Mario (t_boxB.n2u) ****************************************************************************************************/ extern short t_boxA_info[] = { /*------------------VertexData ---------------------------*/ BGCHECKCODE_POINT, 32, 92, 0, -68, 92, 102, 0, 92, 0, 0, 92, 102, -76, 0, 102, -76, 0, 0, -68, 92, 0, 69, 92, 102, 77, 0, 102, 77, 0, 0, 69, -91, 0, 69, -91, 102, 0, -91, 0, 0, -91, 102, 77, -91, 102, -76, -91, 0, -68, 20, 102, 87, -19, 102, 87, -19, 102, 77, 20, 102, 77, 20, 72, 77, -19, 72, 77, -76, 102, 51, -76, 20, -50, -76, 102, -50, 77, 102, 51, 77, 102, -50, 20, 72, 87, -19, 72, 87, -76, 20, 51, 77, 20, 51, 77, 20, -50, /*--------------------- BG Face Data ---------------------------*/ BGCHECKCODE_NORMAL, 45, 0, 1, 2, 0, 3, 1, 4, 0, 5, 4, 3, 0, 1, 6, 2, 1, 7, 6, 6, 8, 9, 6, 7, 8, 10, 11, 12, 10, 13, 11, 8, 10, 9, 8, 13, 10, 15, 4, 5, 15, 14, 4, 11, 14, 15, 11, 15, 12, 8, 16, 19, 8, 17, 16, 8, 18, 17, 19, 16, 27, 16, 17, 28, 16, 28, 27, 20, 28, 21, 20, 27, 28, 21, 28, 17, 19, 27, 20, 21, 17, 18, 22, 23, 24, 22, 29, 23, 23, 29, 30, 23, 30, 31, 24, 23, 31, 14, 26, 3, 25, 30, 29, 26, 30, 25, 26, 31, 30, 24, 31, 26, 25, 29, 22, 25, 22, 13, 24, 13, 22, 14, 24, 26, 24, 14, 13, 3, 25, 7, 3, 26, 25, 25, 13, 7, BGCHECKCODE_PLANEEND, BGCHECKCODE_ALLEND, };