/*************************************************************************************************** Funlike Data for Ultra64 Mario (t_boxA.n2u) ****************************************************************************************************/ extern short t_boxB_info[] = { /*------------------VertexData ---------------------------*/ BGCHECKCODE_POINT, 31, -19, 20, 136, 20, 20, 154, 20, 20, 136, 20, 0, 164, -19, 20, 154, -19, 0, 164, -19, 0, 154, 20, 0, 154, 0, 0, 154, 92, 0, 154, 92, 30, 127, 92, 46, 77, 92, 0, 0, 92, 30, 27, -91, 0, 154, 74, 0, 138, 74, 0, 15, 0, 30, 27, -91, 0, 0, 0, 46, 77, 0, 30, 127, -91, 30, 27, -91, 30, 127, -91, 46, 77, -73, 0, 138, -73, 20, 127, -73, 0, 15, 0, 0, 0, 74, 20, 27, -73, 20, 27, 74, 20, 127, /*--------------------- BG Face Data ---------------------------*/ BGCHECKCODE_NORMAL, 50, 0, 1, 2, 2, 1, 3, 0, 4, 1, 1, 4, 5, 1, 5, 3, 6, 5, 4, 6, 4, 0, 7, 3, 5, 7, 5, 6, 2, 3, 7, 8, 9, 10, 9, 11, 10, 23, 20, 19, 9, 12, 13, 9, 13, 11, 17, 13, 12, 17, 12, 27, 16, 12, 9, 18, 12, 16, 19, 11, 13, 19, 13, 17, 20, 10, 11, 20, 11, 19, 8, 10, 20, 21, 19, 17, 18, 21, 17, 21, 23, 19, 21, 18, 14, 18, 17, 27, 18, 26, 24, 18, 16, 26, 18, 24, 14, 22, 14, 8, 21, 14, 22, 14, 24, 15, 14, 15, 9, 22, 8, 20, 23, 22, 20, 21, 22, 23, 24, 25, 30, 26, 29, 25, 26, 25, 24, 16, 29, 26, 24, 30, 15, 15, 16, 9, 15, 30, 28, 25, 29, 28, 16, 28, 29, 15, 28, 16, 25, 28, 30, BGCHECKCODE_PLANEEND, BGCHECKCODE_ALLEND, };