#ifdef GFX_SHAPE /********************************************************************** ultra64 Collision funlikefile ( yuka ) **********************************************************************/ short hitdoor_info[] = { BGCHECKCODE_POINT,8, -80, 240, 30, 80, 240, 30, 80, 0, 30, -80, 0, 30, -80, 240, -30, 80, 0, -30, 80, 240, -30, -80, 0, -30, BGCHECKCODE_POLYGON,4, 2, 1, 0, 3, 2, 0, 6, 5, 4, 5, 7, 4, BGCHECKCODE_PLANEEND, BGCHECKCODE_ALLEND }; short yuka_info[] = { BGCHECKCODE_POINT,4, -200, 0, -200, 200, 0, -200, 200, 0, 200, -200, 0, 200, BGCHECKCODE_POLYGON,2, 2, 1, 0, 3, 2, 0, BGCHECKCODE_PLANEEND, BGCHECKCODE_ALLEND }; #endif