/************************************************************************************** Number shape data. (Gfx is in Basic.) programed by Iwamoto [ April 4, 1996 ] ***************************************************************************************/ /*++++++++++++++++++++++*/ #ifdef HMS_SHAPE /*++++++++++++++++++++++*/ extern Gfx RCP_numbers_0[]; extern Gfx RCP_numbers_1[]; extern Gfx RCP_numbers_2[]; extern Gfx RCP_numbers_3[]; extern Gfx RCP_numbers_4[]; extern Gfx RCP_numbers_5[]; extern Gfx RCP_numbers_6[]; extern Gfx RCP_numbers_7[]; extern Gfx RCP_numbers_8[]; extern Gfx RCP_numbers_9[]; Hierarchy RCP_HmsItemNumber[] = { hmsGroup() hmsBegin() hmsSelect(10, ControlShapeAnime) hmsBegin() hmsGfx(RM_SPRITE, RCP_numbers_0) hmsGfx(RM_SPRITE, RCP_numbers_1) hmsGfx(RM_SPRITE, RCP_numbers_2) hmsGfx(RM_SPRITE, RCP_numbers_3) hmsGfx(RM_SPRITE, RCP_numbers_4) hmsGfx(RM_SPRITE, RCP_numbers_5) hmsGfx(RM_SPRITE, RCP_numbers_6) hmsGfx(RM_SPRITE, RCP_numbers_7) hmsGfx(RM_SPRITE, RCP_numbers_8) hmsGfx(RM_SPRITE, RCP_numbers_9) hmsEnd() hmsEnd() hmsExit() }; /*++++++++++++++++++++++*/ #endif /*++++++++++++++++++++++*/